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DM - Adversarial or Permissive?
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<blockquote data-quote="Elf Witch" data-source="post: 5837875" data-attributes="member: 9037"><p>Why is it when one player does something that disrupts the game like taking off and fleeing instead of trying to work out the issue of being arrested, or cursing out the king, stealing from shopkeepers or numerous other things then the players who had no say in this and don't want anything to do with hanging that person out to dry?</p><p></p><p>As much as I am huge role player I still recognize this is a game and one that you play with other people and sometimes you need to take that into consideration when making character decisions.</p><p></p><p>So if you for example you know that your DM does not want to DM for a bunch of evil characters and you knew that going into the game and you still choose to do evil things then that is not railroading. </p><p></p><p>Just to clarify in my games one act does not make necessarily make you evil so it would rarely be one thing boom your character is now an NPC. It would usually be a series of acts with plenty of notification from me that you are heading into becoming an NPC.</p><p></p><p>There are certain things I don't want at my table and the reason I don't allow evil PCs is because I am not interested in running a campaign that is nothing but a bunch of evil characters grasping for loot and more power. I want to run heroic campaigns. Another reason is I have rarely seen an evil character in party with non evil heroic characters work out. Usually there is betrayal and eventually someone PCs dies. Which can lead to anger and resentment at the table. </p><p></p><p>That is not railroading any more than a DM saying they don't allow certain races or classes in their games. </p><p></p><p>I have already said that the DM was heavy handed in the way he handled this. He should have allowed the brigand to run and then let nature takes its course which would have been the player sitting out most of the rest of the adventure until he figured out that the rest of the party was not coming.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5837875, member: 9037"] Why is it when one player does something that disrupts the game like taking off and fleeing instead of trying to work out the issue of being arrested, or cursing out the king, stealing from shopkeepers or numerous other things then the players who had no say in this and don't want anything to do with hanging that person out to dry? As much as I am huge role player I still recognize this is a game and one that you play with other people and sometimes you need to take that into consideration when making character decisions. So if you for example you know that your DM does not want to DM for a bunch of evil characters and you knew that going into the game and you still choose to do evil things then that is not railroading. Just to clarify in my games one act does not make necessarily make you evil so it would rarely be one thing boom your character is now an NPC. It would usually be a series of acts with plenty of notification from me that you are heading into becoming an NPC. There are certain things I don't want at my table and the reason I don't allow evil PCs is because I am not interested in running a campaign that is nothing but a bunch of evil characters grasping for loot and more power. I want to run heroic campaigns. Another reason is I have rarely seen an evil character in party with non evil heroic characters work out. Usually there is betrayal and eventually someone PCs dies. Which can lead to anger and resentment at the table. That is not railroading any more than a DM saying they don't allow certain races or classes in their games. I have already said that the DM was heavy handed in the way he handled this. He should have allowed the brigand to run and then let nature takes its course which would have been the player sitting out most of the rest of the adventure until he figured out that the rest of the party was not coming. [/QUOTE]
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