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DM - Adversarial or Permissive?
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<blockquote data-quote="Janx" data-source="post: 5837927" data-attributes="member: 8835"><p>I've only skimmed this thread...so naturally I have an opinion...</p><p></p><p>the premise being discussed is that the GM setup a PC to be accused of a crime and the PC wants to run.</p><p></p><p>As a GM I'm wary of that whole setup. The GM has initiated a threat to a PC for no apparent reason (it does not appear to be a natural consequence of PC shenanigans).</p><p></p><p>At that point, PCs are likely to run or get hostile. It should be an expected response, and depending on the kind of game you are running, undesirable (because it turns the PC into a bad guy and disrupts the party's current desires).</p><p></p><p>if it's undesirable and under the GM's discretion to instigate, don't do it.</p><p></p><p>On the topic of "that would be out of character" to justify poor teamwork or bad behavior, I think [MENTION=9037]Elf Witch[/MENTION] and [MENTION=42582]pemerton[/MENTION] have solid points. Players should always frame their character decisions to fit within working with their fellow players. That means NOT choosing an extreme interpretation of the character that runs counter to cooperating with the party. It means begrudgingly accepting to go the North Pole even though your PC swore he'd never set foot in Santa's Workshop again, rather than sticking to his guns and walking South away from the rest of the party.</p></blockquote><p></p>
[QUOTE="Janx, post: 5837927, member: 8835"] I've only skimmed this thread...so naturally I have an opinion... the premise being discussed is that the GM setup a PC to be accused of a crime and the PC wants to run. As a GM I'm wary of that whole setup. The GM has initiated a threat to a PC for no apparent reason (it does not appear to be a natural consequence of PC shenanigans). At that point, PCs are likely to run or get hostile. It should be an expected response, and depending on the kind of game you are running, undesirable (because it turns the PC into a bad guy and disrupts the party's current desires). if it's undesirable and under the GM's discretion to instigate, don't do it. On the topic of "that would be out of character" to justify poor teamwork or bad behavior, I think [MENTION=9037]Elf Witch[/MENTION] and [MENTION=42582]pemerton[/MENTION] have solid points. Players should always frame their character decisions to fit within working with their fellow players. That means NOT choosing an extreme interpretation of the character that runs counter to cooperating with the party. It means begrudgingly accepting to go the North Pole even though your PC swore he'd never set foot in Santa's Workshop again, rather than sticking to his guns and walking South away from the rest of the party. [/QUOTE]
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