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DM - Adversarial or Permissive?
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<blockquote data-quote="FickleGM" data-source="post: 5838455" data-attributes="member: 8964"><p>I will maintain that, in this instance, the player made a very logical choice for his character.</p><p></p><p>I will not say anything about railroading.</p><p>I will not say anything negative about the other choices he could have made.</p><p>I will not say anything about what the smartest choice would have been.</p><p></p><p>I will, however, say...based on what we know, a character with a brigand background chose to flee the authorities.</p><p></p><p>Not only was the choice valid, it was very logical.</p><p></p><p>I already gave a possible example back between posts 61 and 90 of how the DM could have portrayed the situation in a way that would have seemed less threatening to a brigand-esque character.</p><p></p><p>What I don't know -</p><p></p><p>* How prevalent is truth-proving magic? Without it, it's word-vs-word and a non-local brigand-esque character might not like those odds.</p><p>* How prevalent is corruption amongst the authorities? Even in the average municipality, I would think that a brigand-esque character might assume the worst.</p><p>* Has false-accusation ever occurred in the character's background? A stretch, but hey, I havent read the character's background.</p><p>* How intelligent is the character? Even if it was the "dumb" choice, do we know that it wasn't made with some regard given to the character's intelligence.</p><p></p><p>All of this information is known to the DM. Now, don't get me wrong, I don't expect the DM to think of everything. Hell, I've made similar mistakes. I would, however, look back at the event and for every choice the player could have made, aside from the one he did, I can think of multiple ways that I could have better influenced said decision based on what I know about the setting, the scenario and the character. Live and learn. Discuss it with the player. Lessons can be learned without playing the blame game.</p><p></p><p>Finally, while the above appears to place the blame on the DM, that is only because I feel that the DM has more resources to influence or adapt to the situation. The player, to me, should make sure that his concept can play well with the party. While characters should have flaws, they should be examined and both player and DM should assure that potential "game-breakers" are identified.</p></blockquote><p></p>
[QUOTE="FickleGM, post: 5838455, member: 8964"] I will maintain that, in this instance, the player made a very logical choice for his character. I will not say anything about railroading. I will not say anything negative about the other choices he could have made. I will not say anything about what the smartest choice would have been. I will, however, say...based on what we know, a character with a brigand background chose to flee the authorities. Not only was the choice valid, it was very logical. I already gave a possible example back between posts 61 and 90 of how the DM could have portrayed the situation in a way that would have seemed less threatening to a brigand-esque character. What I don't know - * How prevalent is truth-proving magic? Without it, it's word-vs-word and a non-local brigand-esque character might not like those odds. * How prevalent is corruption amongst the authorities? Even in the average municipality, I would think that a brigand-esque character might assume the worst. * Has false-accusation ever occurred in the character's background? A stretch, but hey, I havent read the character's background. * How intelligent is the character? Even if it was the "dumb" choice, do we know that it wasn't made with some regard given to the character's intelligence. All of this information is known to the DM. Now, don't get me wrong, I don't expect the DM to think of everything. Hell, I've made similar mistakes. I would, however, look back at the event and for every choice the player could have made, aside from the one he did, I can think of multiple ways that I could have better influenced said decision based on what I know about the setting, the scenario and the character. Live and learn. Discuss it with the player. Lessons can be learned without playing the blame game. Finally, while the above appears to place the blame on the DM, that is only because I feel that the DM has more resources to influence or adapt to the situation. The player, to me, should make sure that his concept can play well with the party. While characters should have flaws, they should be examined and both player and DM should assure that potential "game-breakers" are identified. [/QUOTE]
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