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DM - Adversarial or Permissive?
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<blockquote data-quote="noisms" data-source="post: 5839322" data-attributes="member: 82883"><p>I think there are some valid points there - telling the player that if he ran then he'd be out of the campaign is an absolute no-no as far as I'm concerned. I think it's part of good DMing to always respond flexibly to whatever curve balls your players throw you (assuming good faith on the players' parts, needless to say).</p><p></p><p>But this didn't seem like a very problematic situation - the "flight" response is, not to read too much into the situation, perhaps the response of a player who isn't used to thinking very creatively? Bribing the guards or fast-talking them seem like really obvious solutions, and ones which are potentially more interesting and useful too from a player perspective (you get to make allies in the local guard, which could come in handy).</p></blockquote><p></p>
[QUOTE="noisms, post: 5839322, member: 82883"] I think there are some valid points there - telling the player that if he ran then he'd be out of the campaign is an absolute no-no as far as I'm concerned. I think it's part of good DMing to always respond flexibly to whatever curve balls your players throw you (assuming good faith on the players' parts, needless to say). But this didn't seem like a very problematic situation - the "flight" response is, not to read too much into the situation, perhaps the response of a player who isn't used to thinking very creatively? Bribing the guards or fast-talking them seem like really obvious solutions, and ones which are potentially more interesting and useful too from a player perspective (you get to make allies in the local guard, which could come in handy). [/QUOTE]
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