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DM - Adversarial or Permissive?
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<blockquote data-quote="pemerton" data-source="post: 5840121" data-attributes="member: 42582"><p>There's nothing wrong with threatening a PC. But obliging a PC to surrender is a different thing, in my view.</p><p></p><p>Fleeing combat is generally not objectionable. Nor, as far as I can tell, is fleeing arrest.</p><p></p><p>I think they're being disruptive because they're not backing their fellow player who is being confronted with adversity by the GM. Their PCs have not been put into situations of adversity. The accused PC has. To me, that's the difference. Especially because it's not the accused PC's player's fault that the GM decided to pick on him.</p><p></p><p></p><p>One of the PCs is a ranger, another a guard, and yet the GM couldn't contrive a situation in which they help the fugitive (eg the fleeing PC comes across the ranger in the woods outside the town - and when he explains what happened, the religious ranger immedately intuits that he is telling the truth)? Knowing nothing more of the game than what's been posted on this thread, I can think of multiple ways to keep the PC in the game. (Another is that, as he flees, he spots a second group of goblins - perhaps some who hadn't heard yet that the war is over - heading towards the town, or perhaps towards a homestead on the outskirts.)</p><p></p><p>The player didn't say he wasn't going to wait around. As you yourself quote from the OP, he said he was most likely to leave the area. There are any number of ways that outcome can be avoided - and most of those ways are related to the ranger and the town guard PC.</p><p></p><p>THis is also not what was said. As you yourself quoted from the OP, the other players said that their PCs were not prepared to fight for his innocence, should he flee. This is not about supporting the departing PC. This is about giving the PC a reason not to depart. Which, given that the other PCs included a religious ranger and a town guard, should have been utterly trivial.</p><p></p><p>In the ways that I have described. I also think you recharacterise what the GM said, compared to your own quote from the OP, but this is less immediately relevant to my dim view of how the other players responded to one of their fellow having his PC put into unsought adversity by the GM.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5840121, member: 42582"] There's nothing wrong with threatening a PC. But obliging a PC to surrender is a different thing, in my view. Fleeing combat is generally not objectionable. Nor, as far as I can tell, is fleeing arrest. I think they're being disruptive because they're not backing their fellow player who is being confronted with adversity by the GM. Their PCs have not been put into situations of adversity. The accused PC has. To me, that's the difference. Especially because it's not the accused PC's player's fault that the GM decided to pick on him. One of the PCs is a ranger, another a guard, and yet the GM couldn't contrive a situation in which they help the fugitive (eg the fleeing PC comes across the ranger in the woods outside the town - and when he explains what happened, the religious ranger immedately intuits that he is telling the truth)? Knowing nothing more of the game than what's been posted on this thread, I can think of multiple ways to keep the PC in the game. (Another is that, as he flees, he spots a second group of goblins - perhaps some who hadn't heard yet that the war is over - heading towards the town, or perhaps towards a homestead on the outskirts.) The player didn't say he wasn't going to wait around. As you yourself quote from the OP, he said he was most likely to leave the area. There are any number of ways that outcome can be avoided - and most of those ways are related to the ranger and the town guard PC. THis is also not what was said. As you yourself quoted from the OP, the other players said that their PCs were not prepared to fight for his innocence, should he flee. This is not about supporting the departing PC. This is about giving the PC a reason not to depart. Which, given that the other PCs included a religious ranger and a town guard, should have been utterly trivial. In the ways that I have described. I also think you recharacterise what the GM said, compared to your own quote from the OP, but this is less immediately relevant to my dim view of how the other players responded to one of their fellow having his PC put into unsought adversity by the GM. [/QUOTE]
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