Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM - Adversarial or Permissive?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5840554" data-attributes="member: 42582"><p>I don't understand the notion of "consequences" as it is frequently used. And there is often confusion between ingame and metagame.</p><p></p><p>For example, the consequences of <em>completely</em> fleeing in this situation - the mercenary just riding off into the wilderness and never coming back - seems to be zero from the point of view of the fiction - the GM has no great plans afoot for redemption or karmic retribution or "To Kill a Mockingbird" with swords and goblins. But the metagame consequence - of spoiling the game and losing the PC - was enough to prompt a posting to ENworld seeking advice/commentary.</p><p></p><p>It's as if the crappy metagame consequence is somehow meant to be internalised by the participants in the game, so they can see some deep thematic resonance in surrendering oneself to authority (as a protagonist) in order to avoid being hosed (not as a protagonist, but as a player of a game).</p><p></p><p>In my book, given that it is a game, the only worthwhile metagame consequence is "I get to play more of this cool game with my friends." Whereas thematic consequences should derive from the power of the fictional events. Which, in this particular medium, derives in part from the fact that they were not pre-scripted, but the result, in part, of audience participation. Which relies upon the GM not railroading.</p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5840554, member: 42582"] I don't understand the notion of "consequences" as it is frequently used. And there is often confusion between ingame and metagame. For example, the consequences of [I]completely[/I] fleeing in this situation - the mercenary just riding off into the wilderness and never coming back - seems to be zero from the point of view of the fiction - the GM has no great plans afoot for redemption or karmic retribution or "To Kill a Mockingbird" with swords and goblins. But the metagame consequence - of spoiling the game and losing the PC - was enough to prompt a posting to ENworld seeking advice/commentary. It's as if the crappy metagame consequence is somehow meant to be internalised by the participants in the game, so they can see some deep thematic resonance in surrendering oneself to authority (as a protagonist) in order to avoid being hosed (not as a protagonist, but as a player of a game). In my book, given that it is a game, the only worthwhile metagame consequence is "I get to play more of this cool game with my friends." Whereas thematic consequences should derive from the power of the fictional events. Which, in this particular medium, derives in part from the fact that they were not pre-scripted, but the result, in part, of audience participation. Which relies upon the GM not railroading. Just some thoughts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM - Adversarial or Permissive?
Top