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DM - Adversarial or Permissive?
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<blockquote data-quote="freeAgent" data-source="post: 5840878" data-attributes="member: 6687435"><p>Yes, perhaps a better way to begin the campaign would have been to make the PCs' meeting part of their character history. This arrest issue could have already happened and the player is on trial with the other PCs observing or something of that sort. Or simply have the entire trial and exoneration part of the character's background to be referenced later. I don't see a problem with building a fairly rich character background which explains how this motley crew of adventurers came into existence.</p><p></p><p>If you're going to have everyone roleplay meeting each other and forming a party to go adventuring, there has to be <em>some</em> amount of OOC cooperation going on at the table. In other words, if the GM places all the PCs in a tavern and one decides to leave before the plot hook happens, it's going to screw things up. At that point, the other PCs may get sucked into the story and introducing the wayward PC to the party afterward again takes OOC cooperation. What happened here is an example of essentially that happening. Sure, the GM can work around it, but the players and GM don't necessarily have enough time or patience to play two threads simultaneously. Assuming that's the case, OOC nudging is just fine with me.</p></blockquote><p></p>
[QUOTE="freeAgent, post: 5840878, member: 6687435"] Yes, perhaps a better way to begin the campaign would have been to make the PCs' meeting part of their character history. This arrest issue could have already happened and the player is on trial with the other PCs observing or something of that sort. Or simply have the entire trial and exoneration part of the character's background to be referenced later. I don't see a problem with building a fairly rich character background which explains how this motley crew of adventurers came into existence. If you're going to have everyone roleplay meeting each other and forming a party to go adventuring, there has to be [i]some[/i] amount of OOC cooperation going on at the table. In other words, if the GM places all the PCs in a tavern and one decides to leave before the plot hook happens, it's going to screw things up. At that point, the other PCs may get sucked into the story and introducing the wayward PC to the party afterward again takes OOC cooperation. What happened here is an example of essentially that happening. Sure, the GM can work around it, but the players and GM don't necessarily have enough time or patience to play two threads simultaneously. Assuming that's the case, OOC nudging is just fine with me. [/QUOTE]
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