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*TTRPGs General
DM - Adversarial or Permissive?
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<blockquote data-quote="Hussar" data-source="post: 5841774" data-attributes="member: 22779"><p>Funny thing about your examples Nellisir - every time it was the players being proactive, and they did things at the table that the DM couldn't mess with. You don't care if the dragon dies (presumably it's there to be killed anyway), so, again, the consequences follow along nicely with what you want.</p><p></p><p>I'm not talking about times when the players do what the DM wants anyway. Of course the Dm is going to go along with that. I'm talking about situations like this one, where if the PC runs, he loses the character, full stop, end of story. </p><p></p><p>IOW, the player makes a choice that the DM doesn't like and the flaming booger of god slams down and kills the character. The DM <u>straight up</u> told the player that if he runs, he'd lose his PC. </p><p></p><p></p><p></p><p>The bribery idea doesn't work because the PC is a level 1 PC - what's he going to bribe with? The automatic consequence is that flight=admission of guilt. No chance that the girl would come clean or anything else. You flee, you're guilty as charged, roll a new PC.</p><p></p><p>This is precisely what I'm talking about with "consequences" always going against the players. The idea of alternative results was never even broached. It never came up as far as we know.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5841774, member: 22779"] Funny thing about your examples Nellisir - every time it was the players being proactive, and they did things at the table that the DM couldn't mess with. You don't care if the dragon dies (presumably it's there to be killed anyway), so, again, the consequences follow along nicely with what you want. I'm not talking about times when the players do what the DM wants anyway. Of course the Dm is going to go along with that. I'm talking about situations like this one, where if the PC runs, he loses the character, full stop, end of story. IOW, the player makes a choice that the DM doesn't like and the flaming booger of god slams down and kills the character. The DM [u]straight up[/u] told the player that if he runs, he'd lose his PC. The bribery idea doesn't work because the PC is a level 1 PC - what's he going to bribe with? The automatic consequence is that flight=admission of guilt. No chance that the girl would come clean or anything else. You flee, you're guilty as charged, roll a new PC. This is precisely what I'm talking about with "consequences" always going against the players. The idea of alternative results was never even broached. It never came up as far as we know. [/QUOTE]
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