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<blockquote data-quote="Dordledum" data-source="post: 5843126" data-attributes="member: 6690432"><p>first off, kudos for the OP for starting up this thread. It's been an interesting read on a boring afternoon at the office (took me over an hour).</p><p> </p><p>My 2 cts on the issue: </p><p> </p><p>The GM provides the setting, the story and the NPCs, and any in character decision by a player goes. You never know what a player is going to do. RPG is improvisation, its what makes the game so much fun and one of the major differences between pen-and-paper and computer RPGs. </p><p> </p><p>It's fair to point out that his chances for succes are low if he decides to run, but you shouldn't stop him from doing so. No reason to scrap his character. Go with his escape attempt, and if he doesn't roll expecially well, the esscape attempt fails and he's captured anyway. If he succeeds, there are plenty of ways to get the party back together (in the same session even). </p><p> </p><p>I gathered that the party wasn't together to start with, and as others pointed out, that might have been part of the problem as a whole. No reason to bail out someone you have no connection to.</p><p> </p><p>On a few side note, I tend to support the everything goes rule in my games. IMHO no reason to avoid any topic as GM either, rape, childmurderers, jailsentences and whatnot as discussed above. They can all be part of a credible setting. How the setting, society and the (N)PCs deal with it can add for the msot itneresting of roleplaying experiences. Common sense rules all, but freedom of choice should be encouraged. </p><p> </p><p>And bonus xp for creative solutions.</p></blockquote><p></p>
[QUOTE="Dordledum, post: 5843126, member: 6690432"] first off, kudos for the OP for starting up this thread. It's been an interesting read on a boring afternoon at the office (took me over an hour). My 2 cts on the issue: The GM provides the setting, the story and the NPCs, and any in character decision by a player goes. You never know what a player is going to do. RPG is improvisation, its what makes the game so much fun and one of the major differences between pen-and-paper and computer RPGs. It's fair to point out that his chances for succes are low if he decides to run, but you shouldn't stop him from doing so. No reason to scrap his character. Go with his escape attempt, and if he doesn't roll expecially well, the esscape attempt fails and he's captured anyway. If he succeeds, there are plenty of ways to get the party back together (in the same session even). I gathered that the party wasn't together to start with, and as others pointed out, that might have been part of the problem as a whole. No reason to bail out someone you have no connection to. On a few side note, I tend to support the everything goes rule in my games. IMHO no reason to avoid any topic as GM either, rape, childmurderers, jailsentences and whatnot as discussed above. They can all be part of a credible setting. How the setting, society and the (N)PCs deal with it can add for the msot itneresting of roleplaying experiences. Common sense rules all, but freedom of choice should be encouraged. And bonus xp for creative solutions. [/QUOTE]
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