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DM - Adversarial or Permissive?
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<blockquote data-quote="Janx" data-source="post: 5843531" data-attributes="member: 8835"><p>Thanks.</p><p></p><p>What I'm curious about (and that I never seem to get a direct response) is for everybody else in this thread, if the situation gets to this crossroad point, despite how you normally run the game, how would you handle it from that crossroad.</p><p></p><p>Meaning, talking about how you'd have given the players better info than my DM so he'd know he was high up is out of the picture. The GM under-informing has already happened, the player says he jumps. What would you do?</p><p></p><p>Hussar's example: the PC is at the banquet in his honor and says he just leaves. What would you do?</p><p></p><p>My intepretation of what Hussar did was that he did not make a big deal out of the matter. he could royally hose the PC for walking out like that. Thats not likely the kind of game the player wanted to play in. He just didn't want to do the social thing. Its a matter of deciding whether a Consequence is needed or not, not just the scale of that Consequence.</p><p></p><p>For the Brigand's Dilemma, while I would have avoided creating a capture scene in the first place (it's one thing to need to arrest a PC as a Consequence of PC crime, another to make up a new problem and initiate an arrest), fact is, the damage is done.</p><p></p><p>Here though, I see that I'm about to lose a player/PC for the session. I have a rule about not rewarding a Forker, so the guy who's about the flee is about to run off camera for most of the session at least. At that's part of the answer right there. He's not out of the campaign, yet, he's just going to get much less face time as he moves farther from the party.</p><p></p><p>But it's also about in-game stance. The kind of woman who is going to seduce a newcomer to town is not bashful or shy and has likely given up her virtue before. She may have just as much reason to get back at her dad for outing her fling and go to the police. This will reduce the seriousness of the situation (the cops may need to talk to him, NOT arrest him as a felon).</p><p></p><p>The fleeing PC is going to get a couple more encounters. One to escape, one to evade as he exits, and one more to run into a PC or NPC that may shelter/help him (and thus give him a chance to stay in the area and session).</p><p></p><p>Now, what would y'all do, from the starting point of the decision point, not from before.</p></blockquote><p></p>
[QUOTE="Janx, post: 5843531, member: 8835"] Thanks. What I'm curious about (and that I never seem to get a direct response) is for everybody else in this thread, if the situation gets to this crossroad point, despite how you normally run the game, how would you handle it from that crossroad. Meaning, talking about how you'd have given the players better info than my DM so he'd know he was high up is out of the picture. The GM under-informing has already happened, the player says he jumps. What would you do? Hussar's example: the PC is at the banquet in his honor and says he just leaves. What would you do? My intepretation of what Hussar did was that he did not make a big deal out of the matter. he could royally hose the PC for walking out like that. Thats not likely the kind of game the player wanted to play in. He just didn't want to do the social thing. Its a matter of deciding whether a Consequence is needed or not, not just the scale of that Consequence. For the Brigand's Dilemma, while I would have avoided creating a capture scene in the first place (it's one thing to need to arrest a PC as a Consequence of PC crime, another to make up a new problem and initiate an arrest), fact is, the damage is done. Here though, I see that I'm about to lose a player/PC for the session. I have a rule about not rewarding a Forker, so the guy who's about the flee is about to run off camera for most of the session at least. At that's part of the answer right there. He's not out of the campaign, yet, he's just going to get much less face time as he moves farther from the party. But it's also about in-game stance. The kind of woman who is going to seduce a newcomer to town is not bashful or shy and has likely given up her virtue before. She may have just as much reason to get back at her dad for outing her fling and go to the police. This will reduce the seriousness of the situation (the cops may need to talk to him, NOT arrest him as a felon). The fleeing PC is going to get a couple more encounters. One to escape, one to evade as he exits, and one more to run into a PC or NPC that may shelter/help him (and thus give him a chance to stay in the area and session). Now, what would y'all do, from the starting point of the decision point, not from before. [/QUOTE]
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