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DM - Adversarial or Permissive?
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<blockquote data-quote="Janx" data-source="post: 5845060" data-attributes="member: 8835"><p>Spoiler alert!!!</p><p></p><p></p><p>I assume my GM ran it stock. The rough recap (as this was years ago now) is as follows:</p><p></p><p>We were low level (2nd or 3rd) with 4 PCs total.</p><p></p><p>We got to the festival checked it out for about half an hour and bit the hook to kill a bandit cultist guy in a villa in the hills.</p><p></p><p>We get there, and the info we have says the bad guys has guards, and has this thing to open a gate and let demons out. It's like the first thing the bad guy will do if the villa is attacked. So, we figure it's getting dark, disguises as servants won't work, so the party agrees to send in my halfling rogue to sneak in and kill the leader while he sleeps. The sneak job goes PERFECT. I climb the cliff, sneak into the house, get upstairs, the bandit is asleep.</p><p></p><p>I then remember that the coup de grace rules really suck for a halfling. Confirming with the DM that I am screwed, I make the attack, roll a 1 for damage and wake up the bad guy. I forget if we scuffled for a round, but otherwise I bolted out the room, through the adjacent room and its window onto its porch awning and down the road. Meanwhile, cultists are culting, the gate is opening, and a horde of orcs are charging up the front road to the house. We all ran like hell, end of session.</p><p></p><p>The DM informed us that the demons poured out the gate, there wasn't a force strong enough to stop them, and that pretty much threw the world into chaos. End of campaign.</p><p></p><p>I saw it as, I ran a flawless infiltration, was woefully useless for that actual hit, and my fellow players had to sit for 2 hours while I did all the stealthy crap because it was the most viable means to deal with the problem with the resources we had. If there was another solution to the problem, we didn't see it and we had plotted the attack before we entered, and post-mortemed it afterwards. Even the GM did not see that we had done anything wrong in particular (nothing in the vein of "why didn't you guys do XYZ? Duh!"</p></blockquote><p></p>
[QUOTE="Janx, post: 5845060, member: 8835"] Spoiler alert!!! I assume my GM ran it stock. The rough recap (as this was years ago now) is as follows: We were low level (2nd or 3rd) with 4 PCs total. We got to the festival checked it out for about half an hour and bit the hook to kill a bandit cultist guy in a villa in the hills. We get there, and the info we have says the bad guys has guards, and has this thing to open a gate and let demons out. It's like the first thing the bad guy will do if the villa is attacked. So, we figure it's getting dark, disguises as servants won't work, so the party agrees to send in my halfling rogue to sneak in and kill the leader while he sleeps. The sneak job goes PERFECT. I climb the cliff, sneak into the house, get upstairs, the bandit is asleep. I then remember that the coup de grace rules really suck for a halfling. Confirming with the DM that I am screwed, I make the attack, roll a 1 for damage and wake up the bad guy. I forget if we scuffled for a round, but otherwise I bolted out the room, through the adjacent room and its window onto its porch awning and down the road. Meanwhile, cultists are culting, the gate is opening, and a horde of orcs are charging up the front road to the house. We all ran like hell, end of session. The DM informed us that the demons poured out the gate, there wasn't a force strong enough to stop them, and that pretty much threw the world into chaos. End of campaign. I saw it as, I ran a flawless infiltration, was woefully useless for that actual hit, and my fellow players had to sit for 2 hours while I did all the stealthy crap because it was the most viable means to deal with the problem with the resources we had. If there was another solution to the problem, we didn't see it and we had plotted the attack before we entered, and post-mortemed it afterwards. Even the GM did not see that we had done anything wrong in particular (nothing in the vein of "why didn't you guys do XYZ? Duh!" [/QUOTE]
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