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<blockquote data-quote="Kid Charlemagne" data-source="post: 6369311" data-attributes="member: 93"><p>I love this sort of thing, incidentally...! I think Scrivener of Doom has it about right - find out how much work your players want to put into this, and keep it as fast and loose as possible so that things don't bog down. I also like the idea of a target return of 5% based on the amount the PC's invest; if they don't invest cash, they won't get any return.</p><p></p><p>Make sure you nail down exactly how much authority they have - will they literally be 100% independent (perhaps like an independent mercantile city in the Middle Ages), or will they be essentially inserting themselves into the feudal structure of the city/nation? Few rulers would want to (or be able to) grant full independence. The rulers of the city might have higher authority to report to and can only grant a certain level of power. Will they provide the constables for their area? Just make sure that whatever they choose, it's equally simple either way so that they're not picking based on whether they think they (the players) will be bored if they choose one option over another.</p><p></p><p>Don't forget to build in opportunities for both adventuring and roleplaying; if the PC's don't want to do the bookkeeping themselves, who do they hire? Let them do some interviewing of suitably odd or untrustworthy accountant types, and let them pick out the ones they can trust. They may need to make some judgements, ala King Solomon. Maybe dire rats start threatening the markets where people buy their food, and the PC's need to deal with that, or a vampire moves in and starts draining the citizenry. Their investments may start failing until they figure out what is behind it all...</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 6369311, member: 93"] I love this sort of thing, incidentally...! I think Scrivener of Doom has it about right - find out how much work your players want to put into this, and keep it as fast and loose as possible so that things don't bog down. I also like the idea of a target return of 5% based on the amount the PC's invest; if they don't invest cash, they won't get any return. Make sure you nail down exactly how much authority they have - will they literally be 100% independent (perhaps like an independent mercantile city in the Middle Ages), or will they be essentially inserting themselves into the feudal structure of the city/nation? Few rulers would want to (or be able to) grant full independence. The rulers of the city might have higher authority to report to and can only grant a certain level of power. Will they provide the constables for their area? Just make sure that whatever they choose, it's equally simple either way so that they're not picking based on whether they think they (the players) will be bored if they choose one option over another. Don't forget to build in opportunities for both adventuring and roleplaying; if the PC's don't want to do the bookkeeping themselves, who do they hire? Let them do some interviewing of suitably odd or untrustworthy accountant types, and let them pick out the ones they can trust. They may need to make some judgements, ala King Solomon. Maybe dire rats start threatening the markets where people buy their food, and the PC's need to deal with that, or a vampire moves in and starts draining the citizenry. Their investments may start failing until they figure out what is behind it all... [/QUOTE]
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