Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[DM advice] Did I do this right?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guilt Puppy" data-source="post: 366864" data-attributes="member: 6521"><p>From both a player's standpoint and a DM's standpoint, I totally agree. So long as the timescale was enough that Level Boss could actually get ahold of the dust, then you're set. If not, that's just being harsh...</p><p></p><p>I've always gone for as much versimilitude as possible in my game: Strongholds are built to take into account as many clever tactics as possible, enemies who the PCs overpower will flee instead of sacrificing themselves to the party's XP, NPCs will try to make things as unfair for the PCs as possible (in one case joining the party, "helping" them get into a crypt which was blocked by a heavy stone door, them letting it close, with only the ones too weak to open the door inside -- he was then slain by the party's Half-Orc)... Likewise, they will avoid doing certain things at the risk of giving the PCs ideas (for instance, the lich Sorceror they've been tracking can throw around Geases like nothing, but he doesn't exactly want <em>them</em> to realize how useful it can be.)</p><p></p><p>In short, kill 'em if you have to. Only time I pull punches is when it appears the entire party will die (especially if it's from a miscalculation on my part... when it's <em>their</em> miscalculation, I'm a lot less nice), because that's just a poor way for a campaign to end. And I'm the first to admit that this isn't really the best way to run a game -- if the players learn not to fear party death, the game becomes a pointless exercise.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 366864, member: 6521"] From both a player's standpoint and a DM's standpoint, I totally agree. So long as the timescale was enough that Level Boss could actually get ahold of the dust, then you're set. If not, that's just being harsh... I've always gone for as much versimilitude as possible in my game: Strongholds are built to take into account as many clever tactics as possible, enemies who the PCs overpower will flee instead of sacrificing themselves to the party's XP, NPCs will try to make things as unfair for the PCs as possible (in one case joining the party, "helping" them get into a crypt which was blocked by a heavy stone door, them letting it close, with only the ones too weak to open the door inside -- he was then slain by the party's Half-Orc)... Likewise, they will avoid doing certain things at the risk of giving the PCs ideas (for instance, the lich Sorceror they've been tracking can throw around Geases like nothing, but he doesn't exactly want [i]them[/i] to realize how useful it can be.) In short, kill 'em if you have to. Only time I pull punches is when it appears the entire party will die (especially if it's from a miscalculation on my part... when it's [i]their[/i] miscalculation, I'm a lot less nice), because that's just a poor way for a campaign to end. And I'm the first to admit that this isn't really the best way to run a game -- if the players learn not to fear party death, the game becomes a pointless exercise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[DM advice] Did I do this right?
Top