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General Tabletop Discussion
*Pathfinder & Starfinder
DM Advice For Difficult Players?
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<blockquote data-quote="CarrieMarie" data-source="post: 4816918" data-attributes="member: 84028"><p>Assuredly, I appreciate all if your suggestions. I'll do my best to implement them. We play every Thursday and I want to be prepared for the next session with every possible counter to any argument. The rules compendium sounds like a sound book to invest in. I thank you for that suggestion.</p><p></p><p>I just want him to try enjoying the game for a change instead of worrying about every rule or instruction that might give him any ability to argue. I know it's "The DM rules" but I like to make everyone's voice heard.</p><p></p><p>I also like the timer idea, I think that would elevate a lot of the game play and get rid of the: "10 minute rules lawyer intervention" because he is so incessant about being heard.</p><p></p><p>I asked the table what they thought of my DM'ing for last session to get a scope of where I was. The consensus was "It was so much fun, and I think you did a great job" he later approached me and complained about the battles being too tough. I got attitude because of their lack of thought-process in buying potions in town. I told him "These battles are set to be apart of this module, they are how they are, and you guys had every opportunity to load up on useful equipment before you left." Which he responded "It's a small village, I didn't think they'd sell them" </p><p></p><p>It's been a pain in my rear-side, and I want to make it work. I'll try to emmulate your advice given here and give you an update come Thursday <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CarrieMarie, post: 4816918, member: 84028"] Assuredly, I appreciate all if your suggestions. I'll do my best to implement them. We play every Thursday and I want to be prepared for the next session with every possible counter to any argument. The rules compendium sounds like a sound book to invest in. I thank you for that suggestion. I just want him to try enjoying the game for a change instead of worrying about every rule or instruction that might give him any ability to argue. I know it's "The DM rules" but I like to make everyone's voice heard. I also like the timer idea, I think that would elevate a lot of the game play and get rid of the: "10 minute rules lawyer intervention" because he is so incessant about being heard. I asked the table what they thought of my DM'ing for last session to get a scope of where I was. The consensus was "It was so much fun, and I think you did a great job" he later approached me and complained about the battles being too tough. I got attitude because of their lack of thought-process in buying potions in town. I told him "These battles are set to be apart of this module, they are how they are, and you guys had every opportunity to load up on useful equipment before you left." Which he responded "It's a small village, I didn't think they'd sell them" It's been a pain in my rear-side, and I want to make it work. I'll try to emmulate your advice given here and give you an update come Thursday :) [/QUOTE]
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