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General Tabletop Discussion
*Pathfinder & Starfinder
DM Advice For Difficult Players?
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<blockquote data-quote="azhrei_fje" data-source="post: 4818006" data-attributes="member: 12966"><p>I agree.</p><p></p><p>I've been DM'ing D&D since AD&D in 1978. I've been around awhile. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Yet I still don't have the entire 3.5E book memorized, nor would doing so necessarily help when it comes down to <em>interpretation</em> of a rule. (We've been having issues lately with movement of Tiny creatures because the party mage has a Tiny viper familiar and sends it out to attack. I even had my question answered by Skip @ Ask the Kobold, but it wasn't 100% complete for the question I asked. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />)</p><p></p><p>Anyway, I don't mind having the players "remind" me of a rule. But after listening to their reminder, I may tell them that I don't agree and rule things the way I think they should be. My guideline is: "You can ask a question once. I will acknowledge your question and let you state your point of view. After that I rule on it and whether the ruling works FOR you or AGAINST you, we won't discuss it any further during game time." And I will typically expect them to state their point of view within 45-60 seconds as well. That seems like a short time, but they should be able to state their point pretty quickly in most cases, although we may discuss it for a minute or two if it has a direct bearing on the party succeeding in their quest.</p><p></p><p>I have a player in one of my games who likes to go on and on. Fortunately, it's an online game and I find it's easier to move on when the game is online.</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4818006, member: 12966"] I agree. I've been DM'ing D&D since AD&D in 1978. I've been around awhile. ;) Yet I still don't have the entire 3.5E book memorized, nor would doing so necessarily help when it comes down to [i]interpretation[/i] of a rule. (We've been having issues lately with movement of Tiny creatures because the party mage has a Tiny viper familiar and sends it out to attack. I even had my question answered by Skip @ Ask the Kobold, but it wasn't 100% complete for the question I asked. :() Anyway, I don't mind having the players "remind" me of a rule. But after listening to their reminder, I may tell them that I don't agree and rule things the way I think they should be. My guideline is: "You can ask a question once. I will acknowledge your question and let you state your point of view. After that I rule on it and whether the ruling works FOR you or AGAINST you, we won't discuss it any further during game time." And I will typically expect them to state their point of view within 45-60 seconds as well. That seems like a short time, but they should be able to state their point pretty quickly in most cases, although we may discuss it for a minute or two if it has a direct bearing on the party succeeding in their quest. I have a player in one of my games who likes to go on and on. Fortunately, it's an online game and I find it's easier to move on when the game is online. [/QUOTE]
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