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General Tabletop Discussion
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="el-remmen" data-source="post: 4137421" data-attributes="member: 11"><p>There are two ways to deal with this:</p><p></p><p>1) Out of Character: Talk to your players and determine the tone of the game (or come to a compromise about it). Also, if you are playing with alignment, consider discussing what is considered "evil" or "chaotic".</p><p></p><p>2) In-Game: Make sure you play up the consequences of their action. If they are just killing people for being rude, or busting out weapons and lethal magic in bar brawls then the law is gonna get on their ass eventually. It can be hard to successfully adventure when you get a bad reputation and can't sell off loot, hire guides and other hirelings, are wanted by the law wherever you go, and have the family/friends/associates of people you've killed trying to kill <em>you </em> all the time.</p><p></p><p>Also, try not to make too many NPCs into Jerky McJerkytons - though obviously, there will always be some percentage that are. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="el-remmen, post: 4137421, member: 11"] There are two ways to deal with this: 1) Out of Character: Talk to your players and determine the tone of the game (or come to a compromise about it). Also, if you are playing with alignment, consider discussing what is considered "evil" or "chaotic". 2) In-Game: Make sure you play up the consequences of their action. If they are just killing people for being rude, or busting out weapons and lethal magic in bar brawls then the law is gonna get on their ass eventually. It can be hard to successfully adventure when you get a bad reputation and can't sell off loot, hire guides and other hirelings, are wanted by the law wherever you go, and have the family/friends/associates of people you've killed trying to kill [I]you [/I] all the time. Also, try not to make too many NPCs into Jerky McJerkytons - though obviously, there will always be some percentage that are. :) [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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