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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Lord Zardoz" data-source="post: 4137452" data-attributes="member: 704"><p><strong>QUESTION 1: Is this an act of evil?</strong></p><p>Maybe. At the least it is not an act of good. You can argue that killing someone who wants to take his son is entitled to do so, especially if the mother is dead. The players would argue that the dying woman did not want him to, and that they were acting on her command / desire.</p><p></p><p>Given your proposed plan though, it seems you already made up your mind on this, and just want to have someone on the board to agree with it. Nothing wrong with that though, since by posting you also suggest your open to the idea that your first impulse might not be the right one.</p><p></p><p><strong>QUESTION 2: How do you think I should handle this situation?</strong></p><p>In general, unless you and your players get a great deal of enjoyment out of contentious alignment debates, my advice is to do nothing about the players murdering NPCs that are in no way critical to the plot. The only exception to that would be Paladins and Monks if the act would damage the alignment, and in that case, do not dance around the issue. Before they perform the act, tell them 'do this and you are in breach of your alignment'.</p><p></p><p>More generally, as long as they are not causing you to seriously derail your adventure plans, then why worry about it?</p><p></p><p>If the Arbiter is important to the plot as you say, I think your general plan is fine. The NPC's will make it clear to the players that they think they are all murderous scum and want nothing more to do with them. They may even inform the players of this, and tell them that any aid (selling them supplies, giving them an inn room) to the players makes them guilty of treason by association. I figure that killing this Arbiter ought to be the sort of thing where the players either have to answer to the king or leave the country.</p><p></p><p>I do think that having the arbiter offer is something that will only make sense of the offer is completely bogus. As a player, if I killed one arbiter and another one said "here, have some delicious candy for commiting that murder, but only if you go commit another" would have me suspicious.</p><p></p><p><strong>QUESTION 3: What do you think the PCs will do to avoid killing the townsman but still get their reward?</strong></p><p>Depends on your players. It is entirely possible that they wont remember the bit about the townsmen who left to go alert the authorities. It is also possible that your players just wont care and will go and murder that townsmen.</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4137452, member: 704"] [B]QUESTION 1: Is this an act of evil?[/B] Maybe. At the least it is not an act of good. You can argue that killing someone who wants to take his son is entitled to do so, especially if the mother is dead. The players would argue that the dying woman did not want him to, and that they were acting on her command / desire. Given your proposed plan though, it seems you already made up your mind on this, and just want to have someone on the board to agree with it. Nothing wrong with that though, since by posting you also suggest your open to the idea that your first impulse might not be the right one. [B]QUESTION 2: How do you think I should handle this situation?[/B] In general, unless you and your players get a great deal of enjoyment out of contentious alignment debates, my advice is to do nothing about the players murdering NPCs that are in no way critical to the plot. The only exception to that would be Paladins and Monks if the act would damage the alignment, and in that case, do not dance around the issue. Before they perform the act, tell them 'do this and you are in breach of your alignment'. More generally, as long as they are not causing you to seriously derail your adventure plans, then why worry about it? If the Arbiter is important to the plot as you say, I think your general plan is fine. The NPC's will make it clear to the players that they think they are all murderous scum and want nothing more to do with them. They may even inform the players of this, and tell them that any aid (selling them supplies, giving them an inn room) to the players makes them guilty of treason by association. I figure that killing this Arbiter ought to be the sort of thing where the players either have to answer to the king or leave the country. I do think that having the arbiter offer is something that will only make sense of the offer is completely bogus. As a player, if I killed one arbiter and another one said "here, have some delicious candy for commiting that murder, but only if you go commit another" would have me suspicious. [B]QUESTION 3: What do you think the PCs will do to avoid killing the townsman but still get their reward?[/B] Depends on your players. It is entirely possible that they wont remember the bit about the townsmen who left to go alert the authorities. It is also possible that your players just wont care and will go and murder that townsmen. [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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