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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="endlessruin" data-source="post: 4137796" data-attributes="member: 57688"><p>I had a group of players like this when I first began playing. I will admit my players and I were all a bit immature at the time and new to role playing. My players would basically kill anyone who crossed them, they didn't like or that said or did something they weren't happy with. One of the characters even killed his own brother to get his gear. This wasn't that brother you always hated, more like the older brother who nurtured and supported you. Eventually I got tired of their crap and just let them have it. One of them got killed and the other nearly died in a tussle with someone who just happened to be bigger and badder than they were. In fact it was the first time I can remember them really fleeing a fight. The others were hunted for years in game by this guy and it made them regret ever screwing with people. I encourage my players to have a good time and act as freely as they like. I just make sure they realize there are consequences for their actions. I also like to ask question that provoke role playing ,"Would a Cleric of [insert faith here] do that?" or "As a Paladin how might this decision affect you?". I do it for all classes, races, cultures. It sounds like your players have alignments that have drifted towards Chaotic Stupid or Stupid Evil. They aren't thinking any of their actions through nor considering any of the npc's when they act. It is impossible to create a reasonable story when the characters make every effort to destroy it.</p></blockquote><p></p>
[QUOTE="endlessruin, post: 4137796, member: 57688"] I had a group of players like this when I first began playing. I will admit my players and I were all a bit immature at the time and new to role playing. My players would basically kill anyone who crossed them, they didn't like or that said or did something they weren't happy with. One of the characters even killed his own brother to get his gear. This wasn't that brother you always hated, more like the older brother who nurtured and supported you. Eventually I got tired of their crap and just let them have it. One of them got killed and the other nearly died in a tussle with someone who just happened to be bigger and badder than they were. In fact it was the first time I can remember them really fleeing a fight. The others were hunted for years in game by this guy and it made them regret ever screwing with people. I encourage my players to have a good time and act as freely as they like. I just make sure they realize there are consequences for their actions. I also like to ask question that provoke role playing ,"Would a Cleric of [insert faith here] do that?" or "As a Paladin how might this decision affect you?". I do it for all classes, races, cultures. It sounds like your players have alignments that have drifted towards Chaotic Stupid or Stupid Evil. They aren't thinking any of their actions through nor considering any of the npc's when they act. It is impossible to create a reasonable story when the characters make every effort to destroy it. [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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