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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="dontpunkme" data-source="post: 4139891" data-attributes="member: 17938"><p>In the campaign I DM if the Aasimar paladin and Dwarven cleric (both of Bahamut) committed these acts it'd be immediate loss of class abilities. The paladin gets some really special abilities, but they come at the great cost (as far as whimsical unbridaled fun is a cost) of having to adhere to a strict code of conduct. The code of conduct includes both lawful and good restrictions. Killing the other soldiers without any provocation was murder (if you drew weapons first you can hardly claim self-defense). Killing the arbitor was absolutely unlawful. If the mother had still been alive and the father demanded the child the mother would have had no choice but to turn the child over. Furthermore, the desecration of his remains was undoubtedly evil (and possibly illegal depending on the kingdom's laws). </p><p></p><p>Honesty, I would strip the players of all of their abilities, if they wanted to repent and make restitution and get atonement spells then they might get back their class abilities (the paladin because of the lawful aspect would also have to suffer any punishment lobbied against him by the king). In all reality though, the king would likely have them put to death. If the king didn't he only invites more of the same to happen to more of his arbitors. If you decide to go light on them and banish them from the kingdom (and in full reality that is going EXTREMELY light on them) then make sure you give them some quest in conjunction with their atonement. Make them restore order and law in some lawless village dominated by a evil power center in another nation.</p><p></p><p>I would talk to the players in advance and let them know all of this out of character. Then I would sit down and see if they wanted to rework their characters (like many people have already suggested blackguard and cleric of an evil deity). Just remember, you're not the one who is screwing their characters, the players are.</p></blockquote><p></p>
[QUOTE="dontpunkme, post: 4139891, member: 17938"] In the campaign I DM if the Aasimar paladin and Dwarven cleric (both of Bahamut) committed these acts it'd be immediate loss of class abilities. The paladin gets some really special abilities, but they come at the great cost (as far as whimsical unbridaled fun is a cost) of having to adhere to a strict code of conduct. The code of conduct includes both lawful and good restrictions. Killing the other soldiers without any provocation was murder (if you drew weapons first you can hardly claim self-defense). Killing the arbitor was absolutely unlawful. If the mother had still been alive and the father demanded the child the mother would have had no choice but to turn the child over. Furthermore, the desecration of his remains was undoubtedly evil (and possibly illegal depending on the kingdom's laws). Honesty, I would strip the players of all of their abilities, if they wanted to repent and make restitution and get atonement spells then they might get back their class abilities (the paladin because of the lawful aspect would also have to suffer any punishment lobbied against him by the king). In all reality though, the king would likely have them put to death. If the king didn't he only invites more of the same to happen to more of his arbitors. If you decide to go light on them and banish them from the kingdom (and in full reality that is going EXTREMELY light on them) then make sure you give them some quest in conjunction with their atonement. Make them restore order and law in some lawless village dominated by a evil power center in another nation. I would talk to the players in advance and let them know all of this out of character. Then I would sit down and see if they wanted to rework their characters (like many people have already suggested blackguard and cleric of an evil deity). Just remember, you're not the one who is screwing their characters, the players are. [/QUOTE]
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