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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Storm Raven" data-source="post: 4140908" data-attributes="member: 307"><p>Yeah, because the nonevil response to someone flipping you off is to kill them.</p><p></p><p>Seriously, killing someone who annoys or insults you because you are powerful enough to get away with it is pretty much a textbook definition of "evil" as described in the game books, and through most of western morality. You may want to play a "might makes right" kind of game, but that doesn't mean that you aren't evil.</p><p></p><p>The alignment system is supposed to proviede a check on the murderous rampages of the players, to prevent them from wantonly killing peasants, city watchmen, and merchants. Saying "those merchants better be polite because we'll kill them otherwise" basically tags the PCs as being on the "evil" end of that spectrum, with all the attendant negative consequences such a choice might incur.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 4140908, member: 307"] Yeah, because the nonevil response to someone flipping you off is to kill them. Seriously, killing someone who annoys or insults you because you are powerful enough to get away with it is pretty much a textbook definition of "evil" as described in the game books, and through most of western morality. You may want to play a "might makes right" kind of game, but that doesn't mean that you aren't evil. The alignment system is supposed to proviede a check on the murderous rampages of the players, to prevent them from wantonly killing peasants, city watchmen, and merchants. Saying "those merchants better be polite because we'll kill them otherwise" basically tags the PCs as being on the "evil" end of that spectrum, with all the attendant negative consequences such a choice might incur. [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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