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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="danzig138" data-source="post: 4142049" data-attributes="member: 3595"><p>I'd say that for the group I run for, it's about 50/50 that they'll draw weapons in a fist fight. They know that if they get into a brawl, I won't have opponents who just happen to be level-appropriate, and that if it turns lethal, they may find themselves put to the sword. If they think they can win, the odds increase though. In a game with guns, however, the chances increase even more that they will turn a brawl lethal, and no, I don't know why. </p><p></p><p> I concur. Let them be evil, apply the appropriate consequences, and let things fall where they fall. </p><p></p><p></p><p></p><p>Please don't suffer under the delusion that the way it plays in your games is the way it plays in all games. Those fights I mention above, the 50% that don't end in weapons drawn? Those often end in ales, tall tales, and whores, or at leasr gruding respct, with all kinds of people still up and conscious. </p><p></p><p> As you note, these kids of games can be great fun, but for those kinds of games, the Players should still pick appropriate characters types - if you want to play a game where you get to go around killing things at the exhalation of a breath, don't play a Paladin or some noble, supposed do-gooder cleric type. </p><p></p><p></p><p>I've always wanted to play in a game like the one you describe, you know, the kind where the PCs have little neon signs above their heads that read "I'm Bob the PC; 5th Level Special Snowflake with 10 XP to go until 6th. Approach at your own risk." Alas, no one has run that kind of game for me yet. I want my sign to be purple. You can have purple neon, right?</p></blockquote><p></p>
[QUOTE="danzig138, post: 4142049, member: 3595"] I'd say that for the group I run for, it's about 50/50 that they'll draw weapons in a fist fight. They know that if they get into a brawl, I won't have opponents who just happen to be level-appropriate, and that if it turns lethal, they may find themselves put to the sword. If they think they can win, the odds increase though. In a game with guns, however, the chances increase even more that they will turn a brawl lethal, and no, I don't know why. I concur. Let them be evil, apply the appropriate consequences, and let things fall where they fall. Please don't suffer under the delusion that the way it plays in your games is the way it plays in all games. Those fights I mention above, the 50% that don't end in weapons drawn? Those often end in ales, tall tales, and whores, or at leasr gruding respct, with all kinds of people still up and conscious. As you note, these kids of games can be great fun, but for those kinds of games, the Players should still pick appropriate characters types - if you want to play a game where you get to go around killing things at the exhalation of a breath, don't play a Paladin or some noble, supposed do-gooder cleric type. I've always wanted to play in a game like the one you describe, you know, the kind where the PCs have little neon signs above their heads that read "I'm Bob the PC; 5th Level Special Snowflake with 10 XP to go until 6th. Approach at your own risk." Alas, no one has run that kind of game for me yet. I want my sign to be purple. You can have purple neon, right? [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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