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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Kishin" data-source="post: 4142059" data-attributes="member: 40956"><p>They killed an agent of the King.</p><p></p><p>I doubt the King is going to be very pleased with that, heroes or not.</p><p></p><p>Besides, heroes have a tendency get villified very quickly by authority figures when they start messing with said authority figure. Oh, sure, you were useful THEN, but NOW? Now you're a problem starter.</p><p></p><p></p><p></p><p>Maybe he's not comfortable with running that sort of game. True, the players have their stake in what sort of game is being played, and you should cater to this to some degree, but should the DM also have to suffer through something he's really opposed to? its a group experience, and though he's outnumbered, the DM shouldn't be less important in that regard.</p><p></p><p>Also, 10 to 1 these 'evil pcs' would be flabbergasted to see the consequences of wanton murder rain down upon them.</p><p></p><p>In short, I don't see making players deal with the realistic consequences of their actions as 'punishing' them for divergent playstyles. You made your bed, now you have to lie in it.</p></blockquote><p></p>
[QUOTE="Kishin, post: 4142059, member: 40956"] They killed an agent of the King. I doubt the King is going to be very pleased with that, heroes or not. Besides, heroes have a tendency get villified very quickly by authority figures when they start messing with said authority figure. Oh, sure, you were useful THEN, but NOW? Now you're a problem starter. Maybe he's not comfortable with running that sort of game. True, the players have their stake in what sort of game is being played, and you should cater to this to some degree, but should the DM also have to suffer through something he's really opposed to? its a group experience, and though he's outnumbered, the DM shouldn't be less important in that regard. Also, 10 to 1 these 'evil pcs' would be flabbergasted to see the consequences of wanton murder rain down upon them. In short, I don't see making players deal with the realistic consequences of their actions as 'punishing' them for divergent playstyles. You made your bed, now you have to lie in it. [/QUOTE]
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