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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Fenes" data-source="post: 4142069" data-attributes="member: 604"><p>You never played in a game where what PCs did actually had a meaning? You never played in a game where PCs that slew a dragon were known and famous for it? You never played a character that was known as „Eric the Brave, slayer of Wyrms, Defender of Highkeep, Bane of the Orcs“? Where peasants and nobles knew that Martin the Mage banished a Pit Fiend back to the Abyyss and destroyed a coven of Hags the months before, levelling an entire hill with his spells?</p><p></p><p>Do you really want to tell me that in your games, no matter what the PCs do, what realms they save, what Dragons they slay, the NPCs still treat them as commoners without a reputation?</p><p></p><p>In my games, PCs do get a reputation, and most NPCs react accordingly. Even if they are in the right, they'd still be polite, and respectful, just like I expect PCs to act when confronting powers that can kill them easily. Yes, that does mean that the more powerful the PCs get, the more they get away with as well - just as NPCs can get away with a lot if they are powerful enough.</p><p></p><p>Call that "neon sign style", I call it "actions have consequences - for PCs <em>and</em> NPCs"</p></blockquote><p></p>
[QUOTE="Fenes, post: 4142069, member: 604"] You never played in a game where what PCs did actually had a meaning? You never played in a game where PCs that slew a dragon were known and famous for it? You never played a character that was known as „Eric the Brave, slayer of Wyrms, Defender of Highkeep, Bane of the Orcs“? Where peasants and nobles knew that Martin the Mage banished a Pit Fiend back to the Abyyss and destroyed a coven of Hags the months before, levelling an entire hill with his spells? Do you really want to tell me that in your games, no matter what the PCs do, what realms they save, what Dragons they slay, the NPCs still treat them as commoners without a reputation? In my games, PCs do get a reputation, and most NPCs react accordingly. Even if they are in the right, they'd still be polite, and respectful, just like I expect PCs to act when confronting powers that can kill them easily. Yes, that does mean that the more powerful the PCs get, the more they get away with as well - just as NPCs can get away with a lot if they are powerful enough. Call that "neon sign style", I call it "actions have consequences - for PCs [I]and[/I] NPCs" [/QUOTE]
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