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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Midknightsun" data-source="post: 4142326" data-attributes="member: 46459"><p>I'm of the camp that the PCs acted foolishly, arrogoantly, and more than a little evil. To say that a grumpy or rude personality is an open invitation to kill someone is just trying to justify an evil action, and to say that powerful characters are less subject to alignment because of this is just plain wrong. . .but I'm sure it is a lot of evil characters would do. If good and evil just become scribbles on a sheet, whats the point of having them? By stretching the definition of both to justify any action the player wants for their character, they've pretty much destroyed any meaning in good or evil, and in this case lawful or chaotic as well. </p><p></p><p>Though as a DM I do lay down my expectations of general behaviors and what alignment means before a campaign, there's always some sort of situation that comes up with specific players that causes someone to go on an unjustified killing spree and rationalize it away later. These players I talk to and try to get to work with me in the campaign. And believe me, I'm super flexible, just not a push over. The ones who just can't no longer play in our group. Its that simple.</p><p></p><p>In the arbiter example, there were bunches of things the PCs could have done other than just kill the guy. Knock him out at leave-- if they didnt feel comfortable giving him the baby-- and probably go to the King with their dilemma being lawful types, for example. </p><p></p><p>Acting evil as they did I think it would be fitting for the DM to apply the appropriate consequences for their actions. the problem is with some players, any type of reaction from the DM that is not in their favor can be seen as retaliation, which puts the DM in a no win situation where he must cater to their ego-masturbations, or be seen as a "jerk". Honestly, I have no problem at ths point in my gaming career with having a talk with the players after such a scene as the OP described, and if we were unable to come to an understanding, let them find another DM. No gaming is far better than bad gaming. </p><p></p><p>I think picking a lawful good aligned character and then pulling off an action like the OP described, as a player, is little different than a DM stating you're going to be playing in a game where you're all clerics. Then as the game is starting, telling you none of you have spells because the gods just died. There are certain expectations given with specific labels that if not met cause hard feelings on both ends.</p></blockquote><p></p>
[QUOTE="Midknightsun, post: 4142326, member: 46459"] I'm of the camp that the PCs acted foolishly, arrogoantly, and more than a little evil. To say that a grumpy or rude personality is an open invitation to kill someone is just trying to justify an evil action, and to say that powerful characters are less subject to alignment because of this is just plain wrong. . .but I'm sure it is a lot of evil characters would do. If good and evil just become scribbles on a sheet, whats the point of having them? By stretching the definition of both to justify any action the player wants for their character, they've pretty much destroyed any meaning in good or evil, and in this case lawful or chaotic as well. Though as a DM I do lay down my expectations of general behaviors and what alignment means before a campaign, there's always some sort of situation that comes up with specific players that causes someone to go on an unjustified killing spree and rationalize it away later. These players I talk to and try to get to work with me in the campaign. And believe me, I'm super flexible, just not a push over. The ones who just can't no longer play in our group. Its that simple. In the arbiter example, there were bunches of things the PCs could have done other than just kill the guy. Knock him out at leave-- if they didnt feel comfortable giving him the baby-- and probably go to the King with their dilemma being lawful types, for example. Acting evil as they did I think it would be fitting for the DM to apply the appropriate consequences for their actions. the problem is with some players, any type of reaction from the DM that is not in their favor can be seen as retaliation, which puts the DM in a no win situation where he must cater to their ego-masturbations, or be seen as a "jerk". Honestly, I have no problem at ths point in my gaming career with having a talk with the players after such a scene as the OP described, and if we were unable to come to an understanding, let them find another DM. No gaming is far better than bad gaming. I think picking a lawful good aligned character and then pulling off an action like the OP described, as a player, is little different than a DM stating you're going to be playing in a game where you're all clerics. Then as the game is starting, telling you none of you have spells because the gods just died. There are certain expectations given with specific labels that if not met cause hard feelings on both ends. [/QUOTE]
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