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General Tabletop Discussion
*TTRPGs General
DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="The Eternal GM" data-source="post: 4142338" data-attributes="member: 52760"><p>Now now, hexblades need not be evil...</p><p></p><p>Anyway, while I'm a bit late to this party, I do have a suggestion.</p><p></p><p>You say you're not a big stickler for alignment anyway, and having a hard time steering the players with a moral compass?</p><p></p><p>So don't bother.</p><p></p><p>Usually when alignment debates arise, it's in conjunction with religious concerns too. Your issue is about the characters and the politics. So I'd say...</p><p></p><p>Just go with the flow.</p><p></p><p>If the player's are cold blooded, let them be. If this brings them to a sticky end, then it does. If the internal logic of your setting states that the King is gonna be p*ssed at them... Then he's p*ssed at them!</p><p></p><p>Let them deal with the consequences. </p><p></p><p>On the one hand, maybe they'll go for it. Action and reaction could define how their party rises and falls, or is forced to seek shelter from this new twist, or whatever.</p><p></p><p>On the other hand, they're abusing the alignments in order to just run roughshod over your game world without having to pay the price for it. Which suggests that you either should let them, because it's what they want to do... Or bring them in line with OOC discussion, since anyone trying to reign them in IC is likely to be found with their head on a pike.</p><p></p><p>Personal experience? If the players have a play-for-keeps attitude like this, introduce NPCs and game elements that mirror it. Most of my players either settle down or get into that style of play. Not quite adversarial with the GM, but essentially realising that NPCs can draw lines in the sand too!</p></blockquote><p></p>
[QUOTE="The Eternal GM, post: 4142338, member: 52760"] Now now, hexblades need not be evil... Anyway, while I'm a bit late to this party, I do have a suggestion. You say you're not a big stickler for alignment anyway, and having a hard time steering the players with a moral compass? So don't bother. Usually when alignment debates arise, it's in conjunction with religious concerns too. Your issue is about the characters and the politics. So I'd say... Just go with the flow. If the player's are cold blooded, let them be. If this brings them to a sticky end, then it does. If the internal logic of your setting states that the King is gonna be p*ssed at them... Then he's p*ssed at them! Let them deal with the consequences. On the one hand, maybe they'll go for it. Action and reaction could define how their party rises and falls, or is forced to seek shelter from this new twist, or whatever. On the other hand, they're abusing the alignments in order to just run roughshod over your game world without having to pay the price for it. Which suggests that you either should let them, because it's what they want to do... Or bring them in line with OOC discussion, since anyone trying to reign them in IC is likely to be found with their head on a pike. Personal experience? If the players have a play-for-keeps attitude like this, introduce NPCs and game elements that mirror it. Most of my players either settle down or get into that style of play. Not quite adversarial with the GM, but essentially realising that NPCs can draw lines in the sand too! [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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