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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Hippy" data-source="post: 4143167" data-attributes="member: 63574"><p>I couldn't disagree more with your statements. Heroes should be just that heroes! The good guys. The guys in white hats (to use an american western film image) Especially the Paladin. They are suppose to be the icon of what is good and just. Bashing an NPC or killing them because they annoy you? Please...In my game the PC would have lost his Paladin status immediately and needed a major atonement.</p><p></p><p>IMHO most people who run evil campaigns do not run the consequences of the actions such as these remotely accurately. The PCs would be hunted likely for the rest of their lives in a Lawful Good type kingdom. Forcing them to leave permanently (and likely ruining the campaign plans of the DM in the process) Granted I do not know what the overall legal system the DM established, however I would encourage him to talk to his players and explain his discomfort with the situation. If necessary do a reboot of the session(s) that led to the current game derailment. </p><p></p><p>On a personal note, I never run an evils game because they are the antithesis of heroic. I am Christian and find the idea completely distasteful, personally destructive to the game environment around the table, and the great friendships I have formed with my players. The video game rpgs, that often lack repercussions for evil acts, I believe reinforce the lack of said realistic repercussions in tabletop rpgs. Please understand I am <u>not</u> telling anyone how to run their own personal game, I am only stating my own personal morals on this topic. That said, I hope the advice is useful to you and best of luck in resolving your dilemma. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Hippy</p></blockquote><p></p>
[QUOTE="Hippy, post: 4143167, member: 63574"] I couldn't disagree more with your statements. Heroes should be just that heroes! The good guys. The guys in white hats (to use an american western film image) Especially the Paladin. They are suppose to be the icon of what is good and just. Bashing an NPC or killing them because they annoy you? Please...In my game the PC would have lost his Paladin status immediately and needed a major atonement. IMHO most people who run evil campaigns do not run the consequences of the actions such as these remotely accurately. The PCs would be hunted likely for the rest of their lives in a Lawful Good type kingdom. Forcing them to leave permanently (and likely ruining the campaign plans of the DM in the process) Granted I do not know what the overall legal system the DM established, however I would encourage him to talk to his players and explain his discomfort with the situation. If necessary do a reboot of the session(s) that led to the current game derailment. On a personal note, I never run an evils game because they are the antithesis of heroic. I am Christian and find the idea completely distasteful, personally destructive to the game environment around the table, and the great friendships I have formed with my players. The video game rpgs, that often lack repercussions for evil acts, I believe reinforce the lack of said realistic repercussions in tabletop rpgs. Please understand I am [U]not[/U] telling anyone how to run their own personal game, I am only stating my own personal morals on this topic. That said, I hope the advice is useful to you and best of luck in resolving your dilemma. :D Hippy [/QUOTE]
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