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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Helmet" data-source="post: 4143533" data-attributes="member: 62161"><p>I also think heroes should be good guys and the guys in white hats. But remember, if the DM never assailed the manhood of the PCs with an annoying NPC, this issue would never have come up. The DM is being a troublemaker, plain and simple.</p><p></p><p>If a DM expects every PC to be Sir Lancelot, then he should stick to easily identifiable villains. But if, for example, the DM has an NPC throw a chamberpot of human excrement on the PCs, or the verbal equivalent, then the PCs shouldn't have to smile through their teeth while hoping it won't happen again, fearing somebody might call the cops if they draw their weapons. </p><p></p><p>The basic function of PCs in D&D is to kill everything that deserves it. The DMs job is to make it clear who deserves it. If the DM has a problem separating his NPCs into who-you-kill and who-you-don't, that is <u>his</u> problem. </p><p></p><p>The PCs are always the guys in white hats until the DM gets all confused and weepy for his slain NPCs and decides that the PCs are bad people and takes away their white hats. When any DM takes away the white hats, the DM has failed at his job. </p><p></p><p>The PCs should always have free rein to kill any adversary, not just the scaly ones with horns.</p></blockquote><p></p>
[QUOTE="Helmet, post: 4143533, member: 62161"] I also think heroes should be good guys and the guys in white hats. But remember, if the DM never assailed the manhood of the PCs with an annoying NPC, this issue would never have come up. The DM is being a troublemaker, plain and simple. If a DM expects every PC to be Sir Lancelot, then he should stick to easily identifiable villains. But if, for example, the DM has an NPC throw a chamberpot of human excrement on the PCs, or the verbal equivalent, then the PCs shouldn't have to smile through their teeth while hoping it won't happen again, fearing somebody might call the cops if they draw their weapons. The basic function of PCs in D&D is to kill everything that deserves it. The DMs job is to make it clear who deserves it. If the DM has a problem separating his NPCs into who-you-kill and who-you-don't, that is [U]his[/U] problem. The PCs are always the guys in white hats until the DM gets all confused and weepy for his slain NPCs and decides that the PCs are bad people and takes away their white hats. When any DM takes away the white hats, the DM has failed at his job. The PCs should always have free rein to kill any adversary, not just the scaly ones with horns. [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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