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*TTRPGs General
DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Kraydak" data-source="post: 4144766" data-attributes="member: 12306"><p>So, in other words, every PC adventure is a desperate race against time. Not because of the villain's plans. Those were never a real threat. Rather, against high level kill-stealing NPC heroes. Right? Because, unless NPCs react very differently to "evil" (and I am *not* calling the OP's case one of evil PCs) PCs and NPCs, that *is* what you are suggesting.</p><p></p><p></p><p></p><p>Of course the campaign world should have a life outside the PCs. It includes good NPCs *not* spontaneously teleporting to problematic PCs. That includes NPCs behaving as if they had 2 brain cells to rub together. It includes NPC authorities *not* getting to call themselves "good" if they behave otherwise if PCs don't get to. It includes NPCs (unless much higher level) treating PCs with respect. Etc...</p><p></p><p>In short, it includes the world behaving fairly towards the PCs, rather than freaking out either when the players call the DM out on his bending the rules, or going somewhat rogue.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4144766, member: 12306"] So, in other words, every PC adventure is a desperate race against time. Not because of the villain's plans. Those were never a real threat. Rather, against high level kill-stealing NPC heroes. Right? Because, unless NPCs react very differently to "evil" (and I am *not* calling the OP's case one of evil PCs) PCs and NPCs, that *is* what you are suggesting. Of course the campaign world should have a life outside the PCs. It includes good NPCs *not* spontaneously teleporting to problematic PCs. That includes NPCs behaving as if they had 2 brain cells to rub together. It includes NPC authorities *not* getting to call themselves "good" if they behave otherwise if PCs don't get to. It includes NPCs (unless much higher level) treating PCs with respect. Etc... In short, it includes the world behaving fairly towards the PCs, rather than freaking out either when the players call the DM out on his bending the rules, or going somewhat rogue. [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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