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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="hamishspence" data-source="post: 4144923" data-attributes="member: 41555"><p><strong>Evil and good in game</strong></p><p></p><p>"I want my kid back" is not an insult. Its a statement.</p><p></p><p>While the initial post didn't mention any specific threats, its possible that they were made in game but not mentioned here. Did the Arbitor say "you will give me my kid back Or Else?" Unspecified threat: PC's might be expected to ready themselves, though pre-emptive strikes might be uncalled for.</p><p></p><p>Baldur's Gate game has guards appear when PCs attack NPC's first. This is a default reaction. On the other hand an NPC can "Go hostile" before actually attacking. They will be advancing weapons drawn though. Killing even the most annoying (Noober) NPCs will lower reputation.</p><p></p><p>It was mentioned that the PCs will draw weapons in a fistfight. Thats sounds a lot like Belkar in <em>On the Origin of PCs</em> "They shouldn't have brought fists to a knife-fight" "It wasn't a knife-fight until you started stabbing people!" "My point exactly."</p><p></p><p>It is possible (rare) to play Evil, heroic characters. These are the guys who resort to nasty tactics against enemies, the people who kill innocents for a "good cause" torture bad guys, etc. A lot like the <em>Angel</em> TV series. Or many others. The question is, do the players want to play that sort of game?</p><p></p><p>I'd say discuss it with players. Even the <em>Munchkin</em> D20 game has suggestions for making it clear to players that killing NPCs, especially high ranking ones, is generally not a good idea.</p></blockquote><p></p>
[QUOTE="hamishspence, post: 4144923, member: 41555"] [b]Evil and good in game[/b] "I want my kid back" is not an insult. Its a statement. While the initial post didn't mention any specific threats, its possible that they were made in game but not mentioned here. Did the Arbitor say "you will give me my kid back Or Else?" Unspecified threat: PC's might be expected to ready themselves, though pre-emptive strikes might be uncalled for. Baldur's Gate game has guards appear when PCs attack NPC's first. This is a default reaction. On the other hand an NPC can "Go hostile" before actually attacking. They will be advancing weapons drawn though. Killing even the most annoying (Noober) NPCs will lower reputation. It was mentioned that the PCs will draw weapons in a fistfight. Thats sounds a lot like Belkar in [I]On the Origin of PCs[/I] "They shouldn't have brought fists to a knife-fight" "It wasn't a knife-fight until you started stabbing people!" "My point exactly." It is possible (rare) to play Evil, heroic characters. These are the guys who resort to nasty tactics against enemies, the people who kill innocents for a "good cause" torture bad guys, etc. A lot like the [I]Angel[/I] TV series. Or many others. The question is, do the players want to play that sort of game? I'd say discuss it with players. Even the [I]Munchkin[/I] D20 game has suggestions for making it clear to players that killing NPCs, especially high ranking ones, is generally not a good idea. [/QUOTE]
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