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General Tabletop Discussion
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Mallus" data-source="post: 4144974" data-attributes="member: 3887"><p>A campaign won't last long if the DM keeps using opponents the player cannot reasonably defeat -- regardless of the player choices that might have precipitated the situation. Note that I am full of keen observations and practical advice. </p><p></p><p></p><p>I see you're changing your tune a wee bit. Instead of a powerful good-aligned party 'slaughtering' the PC's, they're just giving chase. That's significantly better. I could get on board with that, so long as the DM wasn't just railroading the group into the actual finale of Butch Cassidy and the Sundance Kid. </p><p></p><p></p><p>No PC's life if easy. If they're saints you attack them with Devils. If they're sinners you bedevil them with flights of angels. If they're neutral there's always thugs, pirates and dinosaurs. You'll note this ties right back in with my team jersey analogy from earlier... </p><p></p><p></p><p>So you've noticed that too?</p></blockquote><p></p>
[QUOTE="Mallus, post: 4144974, member: 3887"] A campaign won't last long if the DM keeps using opponents the player cannot reasonably defeat -- regardless of the player choices that might have precipitated the situation. Note that I am full of keen observations and practical advice. I see you're changing your tune a wee bit. Instead of a powerful good-aligned party 'slaughtering' the PC's, they're just giving chase. That's significantly better. I could get on board with that, so long as the DM wasn't just railroading the group into the actual finale of Butch Cassidy and the Sundance Kid. No PC's life if easy. If they're saints you attack them with Devils. If they're sinners you bedevil them with flights of angels. If they're neutral there's always thugs, pirates and dinosaurs. You'll note this ties right back in with my team jersey analogy from earlier... So you've noticed that too? [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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