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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Mallus" data-source="post: 4145026" data-attributes="member: 3887"><p>Or the DM shouldn't decide to make the consequences unplayable and/or campaign ending. That works too, and it has the added benefit of not pissing off the players.</p><p></p><p></p><p>I think the ending of BC&tSK is wonderful. I also think it's a film and not an on-going D&D campaign, so different criteria apply when considering how fair it is. </p><p></p><p></p><p>Unless you've been watching The Usual Suspects, in which case the evildoer makes the authorities look like fools and then gets off scot-free. There are more thing in Heaven and Earth dear SR than imagined in your poor, apparently homogeneously good fictional universes.</p><p></p><p></p><p>Sez who? Every D&D setting I've ever seen is effectively Manichean, where both good and evil have elaborate institutional support, with plenty of partisans to be found no matter what color jersey your PC is wearing. Hell, even the common thieves are unionized in most games.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4145026, member: 3887"] Or the DM shouldn't decide to make the consequences unplayable and/or campaign ending. That works too, and it has the added benefit of not pissing off the players. I think the ending of BC&tSK is wonderful. I also think it's a film and not an on-going D&D campaign, so different criteria apply when considering how fair it is. Unless you've been watching The Usual Suspects, in which case the evildoer makes the authorities look like fools and then gets off scot-free. There are more thing in Heaven and Earth dear SR than imagined in your poor, apparently homogeneously good fictional universes. Sez who? Every D&D setting I've ever seen is effectively Manichean, where both good and evil have elaborate institutional support, with plenty of partisans to be found no matter what color jersey your PC is wearing. Hell, even the common thieves are unionized in most games. [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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