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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Imp" data-source="post: 4162124" data-attributes="member: 40094"><p>aaaagh what a long thread. </p><p></p><p>a) I can't think of much of any setting aside from dawn-of-the-heroic-age-classical, barbaric, or else extremely campy, where going off and killing the king's man in the heat of the moment doesn't arouse the king's ire, duelling traditions entirely nonwithstanding; and</p><p></p><p>b) nobody in all these pages seems to have thought of this angle (if I missed you, apologies, it is really a very long thread): this King is surely not the king of everything, is he? There are neighboring kingdoms, enemies of the kingdom? Future allies of outlaw players?</p><p></p><p>Good lord, travel should be an option here.</p><p></p><p>I think where I'd go with this is to have the PCs play outlaw for a bit, and if they do a good enough job, they'll attract the attention of somebody on an enemy-of-my-enemy-is-my-friend basis, and this somebody can go send the PCs on a quest to find the magic whatsit in the heart of the mountain far far away from the kingdom where the king wants their heads.</p><p></p><p>"Oh, yeah. I can't go back to the Kingdom of Whazzamore. You see, they want my head." This is always fun to say.</p><p></p><p>And the business with the guys with the blue circles being nice to the guys in the plate armor and the big swords, especially now that they are wanted dead or alive in (at least one) kingdom.</p><p></p><p>(Pally would at least have some trouble with his powers. It's no fun having a ganked character for a long campaign, though, so try and have a way out for him so he can get some commensurate powers back if you decide to strip his paladinhood.)</p></blockquote><p></p>
[QUOTE="Imp, post: 4162124, member: 40094"] aaaagh what a long thread. a) I can't think of much of any setting aside from dawn-of-the-heroic-age-classical, barbaric, or else extremely campy, where going off and killing the king's man in the heat of the moment doesn't arouse the king's ire, duelling traditions entirely nonwithstanding; and b) nobody in all these pages seems to have thought of this angle (if I missed you, apologies, it is really a very long thread): this King is surely not the king of everything, is he? There are neighboring kingdoms, enemies of the kingdom? Future allies of outlaw players? Good lord, travel should be an option here. I think where I'd go with this is to have the PCs play outlaw for a bit, and if they do a good enough job, they'll attract the attention of somebody on an enemy-of-my-enemy-is-my-friend basis, and this somebody can go send the PCs on a quest to find the magic whatsit in the heart of the mountain far far away from the kingdom where the king wants their heads. "Oh, yeah. I can't go back to the Kingdom of Whazzamore. You see, they want my head." This is always fun to say. And the business with the guys with the blue circles being nice to the guys in the plate armor and the big swords, especially now that they are wanted dead or alive in (at least one) kingdom. (Pally would at least have some trouble with his powers. It's no fun having a ganked character for a long campaign, though, so try and have a way out for him so he can get some commensurate powers back if you decide to strip his paladinhood.) [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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