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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="robertliguori" data-source="post: 4162157" data-attributes="member: 47776"><p>"OK. McBard, you head down to Swadia and the Nord Kingdom. See if you can't stir up some good old-fashioned hatred of Vaygers, here. And don't forget to lay the blood libel on thick for the Nords; if we can get a natural border skirmish to blow up naturally, we won't have to engineer one. Wiz, put on your artificer hat for a while; when the war comes, we're going to need wands and scrolls, and plenty of both. When you're not doing that, see if you can't conjure up a few succubi; McBard's gotten us a list of a few nobles who could benefit from a little persuasion. Druidia, you're going to be the prime mover in this operation. Hit as much farmland as you can with Reduce Plants, and don't be afraid to take out any targets of opportunity while you're wildshaped. Heck, a few good firestorms during the summer months will do more than any spell. Well, any spell under eighth level. Sorcy, go look up Xitheras Brightflame, the Black Baron, that grimlock band...heck, anyone still alive that's willing to raise hell for coin. If it's a fight Vaygers wants, it's a massacre it will have!"</p><p></p><p>As you say, actions have consequenses. One of the consequences of enforcing consequences is that eventually, you run into someone who takes umbrage to you and has the means and motive to bring about your ruin. This can be the Watch arresting an apprentice wizard, or it can be an archmage shattering a city during his coffee break.</p><p></p><p>But really, most of the consequences will be less dramatic than that. An area that discourages adventurers will have fewer adventurers; depending on the ratio of threat to potential civic response, this can mean anything from fewer random assaults, a more stable currency base, and taverns and brothels suffering an economic downturn, to Bubba the aforementioned demon being able to take a brief break to Plane Shift to the prime and reap a few thousand souls for his personal use. Again, it's not just about the harm the adventures cause; its also about the harm they prevent.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4162157, member: 47776"] "OK. McBard, you head down to Swadia and the Nord Kingdom. See if you can't stir up some good old-fashioned hatred of Vaygers, here. And don't forget to lay the blood libel on thick for the Nords; if we can get a natural border skirmish to blow up naturally, we won't have to engineer one. Wiz, put on your artificer hat for a while; when the war comes, we're going to need wands and scrolls, and plenty of both. When you're not doing that, see if you can't conjure up a few succubi; McBard's gotten us a list of a few nobles who could benefit from a little persuasion. Druidia, you're going to be the prime mover in this operation. Hit as much farmland as you can with Reduce Plants, and don't be afraid to take out any targets of opportunity while you're wildshaped. Heck, a few good firestorms during the summer months will do more than any spell. Well, any spell under eighth level. Sorcy, go look up Xitheras Brightflame, the Black Baron, that grimlock band...heck, anyone still alive that's willing to raise hell for coin. If it's a fight Vaygers wants, it's a massacre it will have!" As you say, actions have consequenses. One of the consequences of enforcing consequences is that eventually, you run into someone who takes umbrage to you and has the means and motive to bring about your ruin. This can be the Watch arresting an apprentice wizard, or it can be an archmage shattering a city during his coffee break. But really, most of the consequences will be less dramatic than that. An area that discourages adventurers will have fewer adventurers; depending on the ratio of threat to potential civic response, this can mean anything from fewer random assaults, a more stable currency base, and taverns and brothels suffering an economic downturn, to Bubba the aforementioned demon being able to take a brief break to Plane Shift to the prime and reap a few thousand souls for his personal use. Again, it's not just about the harm the adventures cause; its also about the harm they prevent. [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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