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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Mallus" data-source="post: 4163175" data-attributes="member: 3887"><p>That's because you seem to enjoy punishing players and their characters.</p><p></p><p></p><p>This is true.</p><p></p><p></p><p>This is not. </p><p></p><p>I like to compare DM'ing to hosting a party, as both require a certain generosity of spirit (not to mention spirits, in the case of the party). The DM, like the party host, does most of the work, but it's primarily for the benefit of others. A good host thinks of his guests first and foremost, they derive they're enjoyment from their guests enjoyment. Put another way, a selfish host is an unsuccessful host. I realize that not everyone enjoys hosting parties, or at least certain kinds of parties, which means they should refrain from doing so.</p><p></p><p></p><p>Right, but if those simulation aspects result in a game that the players don't enjoy, we're back to the DM simply pleasuring himself, at which point the group should probably stop playing and go out for a few pints, or that the very least, the DM should go somewhere private. </p><p></p><p>At no point did I suggest that the DM's enjoyment didn't matter. What I did suggest was 1) that a DM should end a campaign if they no longer enjoy running it, openly and honestly, rather than use unfairly deployed in-game instruments to punish they players perceived transgressions and that 2) once DM begins running a setting it should be viewed a tool for entertaining the players, and not some artistic creation or worse, a statistical model that has value apart from entertaining the players. </p><p></p><p></p><p>And you'd be wrong. I primarily DM. For the 23 years I've DM'ed lovingly-detailed homebrew settings, so trust me when I say I know something about DM masturbation.</p><p></p><p>(My current campaign turns four this year. The Story Hour based on it, which really needs to be updated sometime soon, Rolzup!!), is in my .sig. Check it out if you'd interested in seeing some of my ideas on gaming in action. At the very least, it's well-written and funny).</p></blockquote><p></p>
[QUOTE="Mallus, post: 4163175, member: 3887"] That's because you seem to enjoy punishing players and their characters. This is true. This is not. I like to compare DM'ing to hosting a party, as both require a certain generosity of spirit (not to mention spirits, in the case of the party). The DM, like the party host, does most of the work, but it's primarily for the benefit of others. A good host thinks of his guests first and foremost, they derive they're enjoyment from their guests enjoyment. Put another way, a selfish host is an unsuccessful host. I realize that not everyone enjoys hosting parties, or at least certain kinds of parties, which means they should refrain from doing so. Right, but if those simulation aspects result in a game that the players don't enjoy, we're back to the DM simply pleasuring himself, at which point the group should probably stop playing and go out for a few pints, or that the very least, the DM should go somewhere private. At no point did I suggest that the DM's enjoyment didn't matter. What I did suggest was 1) that a DM should end a campaign if they no longer enjoy running it, openly and honestly, rather than use unfairly deployed in-game instruments to punish they players perceived transgressions and that 2) once DM begins running a setting it should be viewed a tool for entertaining the players, and not some artistic creation or worse, a statistical model that has value apart from entertaining the players. And you'd be wrong. I primarily DM. For the 23 years I've DM'ed lovingly-detailed homebrew settings, so trust me when I say I know something about DM masturbation. (My current campaign turns four this year. The Story Hour based on it, which really needs to be updated sometime soon, Rolzup!!), is in my .sig. Check it out if you'd interested in seeing some of my ideas on gaming in action. At the very least, it's well-written and funny). [/QUOTE]
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