Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storm Raven" data-source="post: 4163603" data-attributes="member: 307"><p>And? Someone has to come up with what the responses of a game world will be. If no choice has any impact, then you aren't actually DMing a game, then you are <em>really</em> involved in public masturbation.</p><p></p><p></p><p></p><p>No. They can (and do) also derive enjoyment from the party itself. If they don't, and only derive vicarious enjoyment through their guests supposed enjoyment, then they usually end up not enjoying themselves much.</p><p></p><p></p><p></p><p>In other words, the DM should run the game the players want regardless of his or her own desires. That's simply ridiculous.</p><p></p><p></p><p></p><p>No. Keep serving fish. If the guests don't like fish, that's their problem. If they want something else, they can cook dinner and eat at home, if they can get off their lazy hind ends and do it. You can always find other guests who <em>do</em> like fish.</p><p></p><p></p><p></p><p>Easily. Go open up the covers of pretty much any published setting. How long will it take you to find something of no actual value to the players that exists merely as an artistic addition? Something that is purely "masturbatory" to use your phrasing? Six seconds? Less?</p><p></p><p>Perhaps you should look at the actual text of the 1e DMG concerning alignments too. Or the text of any game that includes things like flaws or drawbacks concerning how to penalize players for having such attributes. The history of FRPGs (actually, RPGs, not just FRPGs) is <em>all</em> about imposing some form of DM fiat over players - in the sense that the DM decides what sort of campaign is being run, not the players.</p><p></p><p>The problem you are having seems to stem from the notion that <em>any</em> kind of penalty for the players is either inherently wrong, or must be somehow scaled to their current power level. Basically, you seem to be arguing that no matter what the PCs do, the response will be "level appropriate", because to do otherwise you are "imposing" on the players somehow.</p><p></p><p>I counter by saying this: by reacting in such a manner, you are <em>not</em> imposing on the players. You are actually freeing them. if their choices only result in level appropriate responses, then they don't actually have meaningful choices. They are on a set of railroad tracks of your making, and they will end up at "win-town" (so to speak) right on schedule, no matter what they do. On the other hand, if their choices have meaning, if the campaign world reacts to them in a consistent and reasonable manner, then their choices could easily get them killed. As a result, they have actual choices, not the false choices you seem to want to stick them with.</p><p></p><p></p><p></p><p>Given your posts here, I'm inclined to think your alleged story hour is just an elaborate hoax.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 4163603, member: 307"] And? Someone has to come up with what the responses of a game world will be. If no choice has any impact, then you aren't actually DMing a game, then you are [i]really[/i] involved in public masturbation. No. They can (and do) also derive enjoyment from the party itself. If they don't, and only derive vicarious enjoyment through their guests supposed enjoyment, then they usually end up not enjoying themselves much. In other words, the DM should run the game the players want regardless of his or her own desires. That's simply ridiculous. No. Keep serving fish. If the guests don't like fish, that's their problem. If they want something else, they can cook dinner and eat at home, if they can get off their lazy hind ends and do it. You can always find other guests who [i]do[/i] like fish. Easily. Go open up the covers of pretty much any published setting. How long will it take you to find something of no actual value to the players that exists merely as an artistic addition? Something that is purely "masturbatory" to use your phrasing? Six seconds? Less? Perhaps you should look at the actual text of the 1e DMG concerning alignments too. Or the text of any game that includes things like flaws or drawbacks concerning how to penalize players for having such attributes. The history of FRPGs (actually, RPGs, not just FRPGs) is [i]all[/i] about imposing some form of DM fiat over players - in the sense that the DM decides what sort of campaign is being run, not the players. The problem you are having seems to stem from the notion that [i]any[/i] kind of penalty for the players is either inherently wrong, or must be somehow scaled to their current power level. Basically, you seem to be arguing that no matter what the PCs do, the response will be "level appropriate", because to do otherwise you are "imposing" on the players somehow. I counter by saying this: by reacting in such a manner, you are [i]not[/i] imposing on the players. You are actually freeing them. if their choices only result in level appropriate responses, then they don't actually have meaningful choices. They are on a set of railroad tracks of your making, and they will end up at "win-town" (so to speak) right on schedule, no matter what they do. On the other hand, if their choices have meaning, if the campaign world reacts to them in a consistent and reasonable manner, then their choices could easily get them killed. As a result, they have actual choices, not the false choices you seem to want to stick them with. Given your posts here, I'm inclined to think your alleged story hour is just an elaborate hoax. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
Top