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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Slife" data-source="post: 4164278" data-attributes="member: 16347"><p>The situation analogous to ordering a pizza is going to Storm Raven's game and bringing your World of Darkness or GURPS or whatever and DMing yourself, ignoring him.</p><p></p><p></p><p></p><p>Agreed. If you think there's a fundamental disconnect, you should take some time OOC and talk to the players about it. </p><p></p><p>"We attack the arbiter"</p><p></p><p>"OK guys, wait a second. You do know that he's the lawful authority in this region, so the paladin will get divine smackdown if he goes along with this. And if you take out the king's right hand man, he's going to declare you renegades and call in favors to have you hunted down. If I recall correctly, that's what he had you do five sessions ago, in fact, so you should know he'll escalate with more powerful adventurers. If you want to be fugitives from justice living on the run, go ahead, but don't expect your characters to have long lifespans."</p><p></p><p>There. The ball's back in the player's court, you haven't told them anything they shouldn't already know in character, and hopefully they've thought through their actions a little.</p><p></p><p>If they decide to go along with the Bad Idea anyway, well, they were warned, and can't blame you when the king declares them outlaws and sends a CR+3 encounter at them every day they're within his sphere of influence.</p></blockquote><p></p>
[QUOTE="Slife, post: 4164278, member: 16347"] The situation analogous to ordering a pizza is going to Storm Raven's game and bringing your World of Darkness or GURPS or whatever and DMing yourself, ignoring him. Agreed. If you think there's a fundamental disconnect, you should take some time OOC and talk to the players about it. "We attack the arbiter" "OK guys, wait a second. You do know that he's the lawful authority in this region, so the paladin will get divine smackdown if he goes along with this. And if you take out the king's right hand man, he's going to declare you renegades and call in favors to have you hunted down. If I recall correctly, that's what he had you do five sessions ago, in fact, so you should know he'll escalate with more powerful adventurers. If you want to be fugitives from justice living on the run, go ahead, but don't expect your characters to have long lifespans." There. The ball's back in the player's court, you haven't told them anything they shouldn't already know in character, and hopefully they've thought through their actions a little. If they decide to go along with the Bad Idea anyway, well, they were warned, and can't blame you when the king declares them outlaws and sends a CR+3 encounter at them every day they're within his sphere of influence. [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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