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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Herobizkit" data-source="post: 4164510" data-attributes="member: 36150"><p>I just wanted to come in again and remind everyone (and some in particular) that the Fantasy Role-Playing Game is a <u>shared</u> experience. While the DM does suffer the burden of the heavy workload, the end result is pretty much self-gratification unless the DM has players to interact with his creation. By contrast, the players should be willing and able to work within the confines of the DM's world vision. If the players threaten the harmony of the DM's vision, or the DM enforces his vision on the players regardless of what they do, the easiest solution is to call "time out" and talk it over as the above poster suggested.</p><p></p><p>After all, in a game of players vs. DM, the DM always wins.</p><p></p><p>Except for Diaglo... he's just a referee.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 4164510, member: 36150"] I just wanted to come in again and remind everyone (and some in particular) that the Fantasy Role-Playing Game is a [U]shared[/U] experience. While the DM does suffer the burden of the heavy workload, the end result is pretty much self-gratification unless the DM has players to interact with his creation. By contrast, the players should be willing and able to work within the confines of the DM's world vision. If the players threaten the harmony of the DM's vision, or the DM enforces his vision on the players regardless of what they do, the easiest solution is to call "time out" and talk it over as the above poster suggested. After all, in a game of players vs. DM, the DM always wins. Except for Diaglo... he's just a referee. [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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