Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenes" data-source="post: 4164864" data-attributes="member: 604"><p>I think a few of the responses were from the "the good guys have to win" school of DMing, where consequences are not simulationist, but actually railroading for the desired result (punishment for killing the arbiter).</p><p></p><p>The people who advocate the "send in 2xparty level NPC adventurers" response need to consider the ramifications of this - if that's the usual consequence in the campaign, why have the adventurers been fighting CR-appropriate foes, and were not sent to battle foes half their level as well? If that's not the usual response, why does it happen now, and not back 2 levels when the adventurers were hard pressed to get help against overwhelming numbers of orcs attacking the kingdom?</p><p></p><p>Simulationism is all nice and well, but you have to consider that whenever you bring in those killer NPCs to squash evil PCs, the Players are allowed to ask where those NPCs were when it was just the PCs and the demon horde.</p><p></p><p>So, if you go the simulation route, and all "consequences!", be fair. Set the ressources of the kingdom beforehand, and use them logically all the time, not just when the PCs come up against the kingdom.</p><p>You may very well discover that a kingdowm that has the resosurces to squash a mid-level PC party like bugs has a limited number of adventuring opportunities for low-level and mid-level PCs.</p><p></p><p>And of course, in a simulated world, treat the PCs like NPCs. If the nobles of a realm can get away with a crime, then so should the PCs, if they are powerful enough. So, in order to use the "Now suffer the consequences" approach, make sure you allow the PCs to bring the same amount of wrath down on their foes ("Ok... back when we had proof of the Duke killing his wife, why didn't he get smacked down with those ultra-NPCs? You said the duke was too powerful to be toppled over his wife's death, but if the king has these killers on call, how could that be? And if the duke has similar people on call, why are we still alive after investigating his wife's death?")</p></blockquote><p></p>
[QUOTE="Fenes, post: 4164864, member: 604"] I think a few of the responses were from the "the good guys have to win" school of DMing, where consequences are not simulationist, but actually railroading for the desired result (punishment for killing the arbiter). The people who advocate the "send in 2xparty level NPC adventurers" response need to consider the ramifications of this - if that's the usual consequence in the campaign, why have the adventurers been fighting CR-appropriate foes, and were not sent to battle foes half their level as well? If that's not the usual response, why does it happen now, and not back 2 levels when the adventurers were hard pressed to get help against overwhelming numbers of orcs attacking the kingdom? Simulationism is all nice and well, but you have to consider that whenever you bring in those killer NPCs to squash evil PCs, the Players are allowed to ask where those NPCs were when it was just the PCs and the demon horde. So, if you go the simulation route, and all "consequences!", be fair. Set the ressources of the kingdom beforehand, and use them logically all the time, not just when the PCs come up against the kingdom. You may very well discover that a kingdowm that has the resosurces to squash a mid-level PC party like bugs has a limited number of adventuring opportunities for low-level and mid-level PCs. And of course, in a simulated world, treat the PCs like NPCs. If the nobles of a realm can get away with a crime, then so should the PCs, if they are powerful enough. So, in order to use the "Now suffer the consequences" approach, make sure you allow the PCs to bring the same amount of wrath down on their foes ("Ok... back when we had proof of the Duke killing his wife, why didn't he get smacked down with those ultra-NPCs? You said the duke was too powerful to be toppled over his wife's death, but if the king has these killers on call, how could that be? And if the duke has similar people on call, why are we still alive after investigating his wife's death?") [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
Top