Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Slife" data-source="post: 4165775" data-attributes="member: 16347"><p>I think he'd win the grapple check. And the initiative check, for that matter. And I suspect he'd still be wearing his magic rings (one of which is probably the obligatory ring of freedom of movement) and amulet, as well as have a silent dimension door prepared (because no wizard in his right mind doesn't).</p><p></p><p>Aside from that, all that can be accomplished by this is the death of a single character (who most likely then gets true resurrected by his cleric buddy), and an increase in the players' paranoid preparations. Possibly taking up a lot of time in each game, since they're going to be rattling off the million-and-one things they have as defenses. And if they forget it once, taking advantage of the omission seems more of a jerk move than an actual challenge. </p><p></p><p>Still, if your players like the type of challenge, go ahead. It can be fun to set up ridiculously intricate defenses, and using a list of "standard operating procedures" can speed up the game. And GM gets four lists of defenses he can crib from for his villains. Just make sure the game doesn't unintentionally become adversarial.</p></blockquote><p></p>
[QUOTE="Slife, post: 4165775, member: 16347"] I think he'd win the grapple check. And the initiative check, for that matter. And I suspect he'd still be wearing his magic rings (one of which is probably the obligatory ring of freedom of movement) and amulet, as well as have a silent dimension door prepared (because no wizard in his right mind doesn't). Aside from that, all that can be accomplished by this is the death of a single character (who most likely then gets true resurrected by his cleric buddy), and an increase in the players' paranoid preparations. Possibly taking up a lot of time in each game, since they're going to be rattling off the million-and-one things they have as defenses. And if they forget it once, taking advantage of the omission seems more of a jerk move than an actual challenge. Still, if your players like the type of challenge, go ahead. It can be fun to set up ridiculously intricate defenses, and using a list of "standard operating procedures" can speed up the game. And GM gets four lists of defenses he can crib from for his villains. Just make sure the game doesn't unintentionally become adversarial. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
Top