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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="robertliguori" data-source="post: 4166153" data-attributes="member: 47776"><p>Why does this have to be the case? How do kings with conventional medieval armies in the tens of thousands treat each other? How do baronets from three dominions over treat the kings?</p><p></p><p>That's how kings should treat with a 10th-level magic-using party and a 20th-level magic-using party, respectively.</p><p></p><p></p><p>Sure it can! D&D totally emulates the scenario in which one side has an overwhelming force behind them, and as such it's not only basically suicide to fight them directly, but getting them interested in your demise is 99% fatal.</p><p></p><p>Said force is called high-level PCs. Again, discouple your mental connection between "A lot of people do what I want." and "I have power." in D&D.</p><p></p><p></p><p>This can lead to players cheerfully attempting to drag the setting from dystopian cyberpunk to full-on post-apocalyptic.</p><p></p><p>Really, to reiterate what has been said eariler, one should not use in-game elements to enforce personal preferences on player behavior. There should not be level 20 paladin police to ensure that the party is heroic. If you want them to be heroic, you should confer with them out of game, ensure that they want to be heroic, then send the succubus and glazebreu brigade to offer them power and shinys* to be nonheroic. Interacting with the players via characters in the world suggests that every method normally available to PCs for dealing with characters (diplomacy, avoidance, stealth, violence, mind control magic, threats and intimidation, etc.) If you don't want PCs to have the possibility of breaking the law and casually murdering the entire judicial and legal system of a kingdom to avoid a fuss, then you should tell them so out-of-game; doing so in-game simply suggests to the PCs that this is a quest encounter, to be defeated with cleverness. (Bad Things generally happen when PCs try to apply cleverness to the task of killing a lot of people at once.)</p><p></p><p>*For a given value of shiny.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4166153, member: 47776"] Why does this have to be the case? How do kings with conventional medieval armies in the tens of thousands treat each other? How do baronets from three dominions over treat the kings? That's how kings should treat with a 10th-level magic-using party and a 20th-level magic-using party, respectively. Sure it can! D&D totally emulates the scenario in which one side has an overwhelming force behind them, and as such it's not only basically suicide to fight them directly, but getting them interested in your demise is 99% fatal. Said force is called high-level PCs. Again, discouple your mental connection between "A lot of people do what I want." and "I have power." in D&D. This can lead to players cheerfully attempting to drag the setting from dystopian cyberpunk to full-on post-apocalyptic. Really, to reiterate what has been said eariler, one should not use in-game elements to enforce personal preferences on player behavior. There should not be level 20 paladin police to ensure that the party is heroic. If you want them to be heroic, you should confer with them out of game, ensure that they want to be heroic, then send the succubus and glazebreu brigade to offer them power and shinys* to be nonheroic. Interacting with the players via characters in the world suggests that every method normally available to PCs for dealing with characters (diplomacy, avoidance, stealth, violence, mind control magic, threats and intimidation, etc.) If you don't want PCs to have the possibility of breaking the law and casually murdering the entire judicial and legal system of a kingdom to avoid a fuss, then you should tell them so out-of-game; doing so in-game simply suggests to the PCs that this is a quest encounter, to be defeated with cleverness. (Bad Things generally happen when PCs try to apply cleverness to the task of killing a lot of people at once.) *For a given value of shiny. [/QUOTE]
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