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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Storm Raven" data-source="post: 4166344" data-attributes="member: 307"><p>Well, I'd say it really depends, and for the most part, until the PCs are <em>really</em> high level, this probably isn't true. Like I said, looking at most published settings and adventures (and not even including Forgotten Realms), until the PCs are 12th+ level (at least), they are certainly outclassed by the forces available to most of the various governmental authorities. Just looking at the powerful NPCs detailed in any number of classic published adventures that include civilized "home base" areas demonstrates this. Almost all have a number of PCs of 6th-12th level or so, all of whom have more than enough personal power to provide a significant brake on PCs run rampant, but who usually have a reason that they aren't going to be tramping off to adventure on a regular basis.</p><p></p><p>It is important to note also that even people who aren't normally allied with the local government will usually have a vested interest in preventing bands of random adventurers from engaging in murder, mayhem, and general mischief. The druid and the cleric may not have a reason to work together on a regular basis, but when someone starts murdering farmers and looting the town, they probably will set aside their differences and work to put a stop to this.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 4166344, member: 307"] Well, I'd say it really depends, and for the most part, until the PCs are [i]really[/i] high level, this probably isn't true. Like I said, looking at most published settings and adventures (and not even including Forgotten Realms), until the PCs are 12th+ level (at least), they are certainly outclassed by the forces available to most of the various governmental authorities. Just looking at the powerful NPCs detailed in any number of classic published adventures that include civilized "home base" areas demonstrates this. Almost all have a number of PCs of 6th-12th level or so, all of whom have more than enough personal power to provide a significant brake on PCs run rampant, but who usually have a reason that they aren't going to be tramping off to adventure on a regular basis. It is important to note also that even people who aren't normally allied with the local government will usually have a vested interest in preventing bands of random adventurers from engaging in murder, mayhem, and general mischief. The druid and the cleric may not have a reason to work together on a regular basis, but when someone starts murdering farmers and looting the town, they probably will set aside their differences and work to put a stop to this. [/QUOTE]
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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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