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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="robertliguori" data-source="post: 4167056" data-attributes="member: 47776"><p>Well, that's the thing. You don't fight a cold war at all with a nation-state that's let you know that they will cheerfully respond to any provocation with carpet-bombing and work up from there; you either keep things diplomatic at almost any cost, or make damn sure you strike first.</p><p></p><p>That isn't to say that the U.S. wouldn't have replied to the hypothetical nation-state representing the abilities and inclinations of high-level PCs with "Hah! You're bluffing." and said execution; it's simply that a pattern of this behavior would be maladaptive for the continued survival of the U.S. and stability of the campaign world.</p><p></p><p></p><p>Hero is a term of art in D&D, referring to the nature of levels one has taken and (generally) how many of them a given character has. The paladin standing up to defend the peasant village and the blackguard besieging it are both heros; the commoner1 who stands beside the paladin to keep him from being surrounded and fight on a little longer is engaging in heroic action (and damn well should end the battle as a fighter1 if he survives) but is not a hero. This definition does not match up to the generally-accepted real-life definition of heros and heroism. Terms of art are like that.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4167056, member: 47776"] Well, that's the thing. You don't fight a cold war at all with a nation-state that's let you know that they will cheerfully respond to any provocation with carpet-bombing and work up from there; you either keep things diplomatic at almost any cost, or make damn sure you strike first. That isn't to say that the U.S. wouldn't have replied to the hypothetical nation-state representing the abilities and inclinations of high-level PCs with "Hah! You're bluffing." and said execution; it's simply that a pattern of this behavior would be maladaptive for the continued survival of the U.S. and stability of the campaign world. Hero is a term of art in D&D, referring to the nature of levels one has taken and (generally) how many of them a given character has. The paladin standing up to defend the peasant village and the blackguard besieging it are both heros; the commoner1 who stands beside the paladin to keep him from being surrounded and fight on a little longer is engaging in heroic action (and damn well should end the battle as a fighter1 if he survives) but is not a hero. This definition does not match up to the generally-accepted real-life definition of heros and heroism. Terms of art are like that. [/QUOTE]
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