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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.
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<blockquote data-quote="Fenes" data-source="post: 4167301" data-attributes="member: 604"><p>I'd have no problem with a world where a paladin's code required him or her to defend his or her honor, to the death if needed. "Good" in my game is not what we define as good in our times.</p><p></p><p>But then, in my campaign, Paladins have a mandate from the gods themselves, which means there are not many who try to abuse them. "It was god's will" is hard to argue with, if the paladin has not fallen from grace. </p><p></p><p>If a player plays a paladin, I don't try to make them fall, or punish the PC in game, if they are about to commit something I deem evil I'd talk to the player before it happens, since I assume that a paladin has a strong enough sense of what's right and good that he'd not slip into evil without a clear, and informed decision by the player.</p><p>On the other hand, paladins are so special in my campaign, most common people rever them as god's champion, they don't see them as stick in the muds, lawful-stupid bullies, etc. My view on paladins are heavily influenced by "The deeds of Paksenarion" and "Oath of Swords", and I try to get the "a paladin's actions are influenced by the gods" vibe going.</p></blockquote><p></p>
[QUOTE="Fenes, post: 4167301, member: 604"] I'd have no problem with a world where a paladin's code required him or her to defend his or her honor, to the death if needed. "Good" in my game is not what we define as good in our times. But then, in my campaign, Paladins have a mandate from the gods themselves, which means there are not many who try to abuse them. "It was god's will" is hard to argue with, if the paladin has not fallen from grace. If a player plays a paladin, I don't try to make them fall, or punish the PC in game, if they are about to commit something I deem evil I'd talk to the player before it happens, since I assume that a paladin has a strong enough sense of what's right and good that he'd not slip into evil without a clear, and informed decision by the player. On the other hand, paladins are so special in my campaign, most common people rever them as god's champion, they don't see them as stick in the muds, lawful-stupid bullies, etc. My view on paladins are heavily influenced by "The deeds of Paksenarion" and "Oath of Swords", and I try to get the "a paladin's actions are influenced by the gods" vibe going. [/QUOTE]
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