Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Advice: How do you handle a TPK?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Riley37" data-source="post: 6464580" data-attributes="member: 6786839"><p>I have seen Journey to the Underworld done once, very carefully and very skillfully, as an overnight game session.</p><p></p><p>The players had been running their PCs as people playing around with their powers. GM was bored with that. TPK was an all-out attack on a fortified position, perhaps with less-stupid-than-previous-sessions defenders. </p><p></p><p>The special overnight session started with the PCs as no-special-powers shades in a grim grey Homeric afterlife. The PCs treated it as if it were a puzzle and the goal was to escape, at first, which was partly true. Eventually they reached a Gatekeeper. But the gatekeeper asked them: So, if I let you guys back into the realm of the living - how long before I see you again? a year? five years, ten? and will anything be different? if not, you might as well wander around here as shades.</p><p></p><p>The players eventually realized that they had to actually come up with a meaningful vision, goal or purpose for their PCs and for the party, and after some discussions, with each other and NPCs, they did. THEN they got to fight the Dragon of Death; that fight was played out in the GM's garage; when the PCs won, the GM opened the garage door, and daylight streamed in. I think the GM cued "Salisbury Hill" by Peter Gabriel. The PCs found themselves back in their bodies, wounds healed and restored to life, and the campaign resumed.</p></blockquote><p></p>
[QUOTE="Riley37, post: 6464580, member: 6786839"] I have seen Journey to the Underworld done once, very carefully and very skillfully, as an overnight game session. The players had been running their PCs as people playing around with their powers. GM was bored with that. TPK was an all-out attack on a fortified position, perhaps with less-stupid-than-previous-sessions defenders. The special overnight session started with the PCs as no-special-powers shades in a grim grey Homeric afterlife. The PCs treated it as if it were a puzzle and the goal was to escape, at first, which was partly true. Eventually they reached a Gatekeeper. But the gatekeeper asked them: So, if I let you guys back into the realm of the living - how long before I see you again? a year? five years, ten? and will anything be different? if not, you might as well wander around here as shades. The players eventually realized that they had to actually come up with a meaningful vision, goal or purpose for their PCs and for the party, and after some discussions, with each other and NPCs, they did. THEN they got to fight the Dragon of Death; that fight was played out in the GM's garage; when the PCs won, the GM opened the garage door, and daylight streamed in. I think the GM cued "Salisbury Hill" by Peter Gabriel. The PCs found themselves back in their bodies, wounds healed and restored to life, and the campaign resumed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Advice: How do you handle a TPK?
Top