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DM Advice: How do you handle a TPK?
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<blockquote data-quote="pemerton" data-source="post: 6464663" data-attributes="member: 42582"><p>I've only had two TPKs that I can remember in the past 30 years.</p><p></p><p>One was in a high-level campaign which had stagnated (in part due to the system, in part due to my GMing errors). One of the players had his PC lead the party into an assault that he knew they couldn't win. And they didn't. This gave us a chance to put the campaign out of its misery in a somewhat dignified way and start again.</p><p></p><p>The other was early on in my 4e campaign (the PCs were just on the cusp of 3rd level) - an encounter with undead spirits summoned by a goblin shaman turned out to be harder than I'd anticipated when most of the PCs got stuck inside multiple debuff auras. One of the PCs was dead beyond a doubt (dropped below -ve bloodied hp by friendly fire). The others were dropped below zero but not dead. I asked the players who wanted to keep playing their PCs and who wanted to bring in a new one. Only one player wanted a new character. So, of the 5 PCs, 3 regained consciousness in a goblin cell, where there was also a 4th prisoner (the new PC, brought in at the same level). They could smell the smell of roasting half-elf (the PC whose player didn't want to keep playing him). And the PC who had died to friendly fire, who was a paladin of the Raven Queen, found himself sent back to the mortal wound by his god in order to thwart the summoning of the spirit of an evil wizard whom that character had dealt with earlier in the campaign.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6464663, member: 42582"] I've only had two TPKs that I can remember in the past 30 years. One was in a high-level campaign which had stagnated (in part due to the system, in part due to my GMing errors). One of the players had his PC lead the party into an assault that he knew they couldn't win. And they didn't. This gave us a chance to put the campaign out of its misery in a somewhat dignified way and start again. The other was early on in my 4e campaign (the PCs were just on the cusp of 3rd level) - an encounter with undead spirits summoned by a goblin shaman turned out to be harder than I'd anticipated when most of the PCs got stuck inside multiple debuff auras. One of the PCs was dead beyond a doubt (dropped below -ve bloodied hp by friendly fire). The others were dropped below zero but not dead. I asked the players who wanted to keep playing their PCs and who wanted to bring in a new one. Only one player wanted a new character. So, of the 5 PCs, 3 regained consciousness in a goblin cell, where there was also a 4th prisoner (the new PC, brought in at the same level). They could smell the smell of roasting half-elf (the PC whose player didn't want to keep playing him). And the PC who had died to friendly fire, who was a paladin of the Raven Queen, found himself sent back to the mortal wound by his god in order to thwart the summoning of the spirit of an evil wizard whom that character had dealt with earlier in the campaign. [/QUOTE]
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DM Advice: How do you handle a TPK?
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