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General Tabletop Discussion
*Dungeons & Dragons
DM advice: How do you NOT kill your party?
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<blockquote data-quote="Slit518" data-source="post: 7397595" data-attributes="member: 6803713"><p>There are a few ways you can do this. Attack a character and once they go down, leave that player alone. Perhaps have the attacker lock onto another character that isn't there to aid the unconscious one.</p><p></p><p>However, if a character is doing something stupid, or drawing a lot of attention by appearing really dangerous (doing a lot of damage to 1 or a set of enemies, about to do something to hurt a lot of enemies, etc...), you may want to attack them recklessly anyway.</p><p></p><p>The second way you can do this is to keep a tally of all your player's HP. Let a few fall, and have the monster's HP based on the drama and not actual numbers. Perhaps the monster or creatures or whatever you're fighting will fall easier once a certain drama point is reached. Though this is easier to achieve with 1 big monster as opposed to several creatures of an encounter.</p><p></p><p>Plot could also draw an encounter away. Humanoid characters? Perhaps a higher up tells them to abandon what they're doing and to leave and go work toward the greater plan. A pack of wolves? Perhaps something scares them off, like a nearby fire, or a meteorite, or war horns, or something. A giant about to strike the last person down? Perhaps a lightning bolt strikes it, or perhaps it dies of a heart attack.</p><p></p><p>The last way I can think of is to have the encounter creatures capture the player characters. If it's wolves perhaps they stabilize the character's wounds by licking them to death and drag them back to the den for a later meal. If it's humanoids, well that is pretty easy. They get patched up and imprisoned.</p></blockquote><p></p>
[QUOTE="Slit518, post: 7397595, member: 6803713"] There are a few ways you can do this. Attack a character and once they go down, leave that player alone. Perhaps have the attacker lock onto another character that isn't there to aid the unconscious one. However, if a character is doing something stupid, or drawing a lot of attention by appearing really dangerous (doing a lot of damage to 1 or a set of enemies, about to do something to hurt a lot of enemies, etc...), you may want to attack them recklessly anyway. The second way you can do this is to keep a tally of all your player's HP. Let a few fall, and have the monster's HP based on the drama and not actual numbers. Perhaps the monster or creatures or whatever you're fighting will fall easier once a certain drama point is reached. Though this is easier to achieve with 1 big monster as opposed to several creatures of an encounter. Plot could also draw an encounter away. Humanoid characters? Perhaps a higher up tells them to abandon what they're doing and to leave and go work toward the greater plan. A pack of wolves? Perhaps something scares them off, like a nearby fire, or a meteorite, or war horns, or something. A giant about to strike the last person down? Perhaps a lightning bolt strikes it, or perhaps it dies of a heart attack. The last way I can think of is to have the encounter creatures capture the player characters. If it's wolves perhaps they stabilize the character's wounds by licking them to death and drag them back to the den for a later meal. If it's humanoids, well that is pretty easy. They get patched up and imprisoned. [/QUOTE]
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DM advice: How do you NOT kill your party?
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