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DM advice: How do you NOT kill your party?
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<blockquote data-quote="pming" data-source="post: 7397793" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Well, looks like we just have differing styles and preferences, which is cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> One of the best things about our quaint little hobby here is that you can have ten different D&D campaigns run from 10 different DM's and every one is different...but everyone is still "playing D&D". Not many other creative hobbies can boast the level of variance and still be considered the same 'hobby'.</p><p></p><p>I am definitely an "old school DM" (but to me, it's just "DM"). I "know enough" lets say, having just shy of 4 decades of experience RPG'ing (about 90% as DM/GM; started in '80). I prefer DM'ing. I really enjoy the creation aspect and seeing my players eyes light up while exploring my campaign setting. The reason I'm so hard-up on the whole "Campaign FIRST" is that, well, without a campaign all a game of D&D is is an exercise in rolling dice and watching a story unfold without much of anything to support that story. It's like taking the Spider-Man movies and comparing them against the Avengers+ movies (Avengers, Iron Man, Hulk, Thor, Guardians of the Galaxy). Spider-Man was done how many times? With how many actors playing Spidey, doing the same "story thing" over? </p><p></p><p>The Avengers+ "marvel movie universe" is like a well run "Campaign FIRST" game. Each character had their own 'thing' going on, but all of it was tied to the campaign setting. Each "PC" had a solid base of understanding of the "campaign world", so to speak. They heard of others and commented about things that happened in other heroes movies. However, the Spider-Man Re-Make Fest was more along the line of "So you are THIS kind of spider man? Ok, I'll adjust the world to fit your particular capabilities and personality". Each "spiderman PC" had the world (campaign) conform to their particular "Heroic telling of a story centered around Spider-Man".</p><p></p><p>That's how I see a "Campaign FIRST" based game versus a "PC's FIRST" based game. I'd rather have a solid playground where anyone of my players can choose any type of PC they want. As the players play, they fit into the world. If they do heroic things and get notices, then they do heroic things and get noticed. If they are very mercenary and pay-us-first, and become known for "getting anything done...for a price", then so be it. If they die in the second room in the dungeon...well, nobody said adventuring was easy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> As long as the campaign remains consistent, the Players know that how the story unfolds and how their PC's evolve is almost entirely up to them. I'm just the DM; I don't write the stories...they do.</p><p></p><p>PS: As an aside... I got my order of 4 copies of the "Dungeon World" RPG. I had bought the PDF a while ago and thought it had an interesting way of handling a heavy story-based fantasy game, without it being totally freeform. I've only read up to about page 30 or so. I'm bringing this up because in my first posted reply to you, [MENTION=6879661]TheSword[/MENTION], I was trying to point out that this is how I DM for "D&D" (and games very similar to). But some RPG's support a much more "DM tailors more to the individual PC's" type of narrative games. Dungeon World RPG is most definitely in that "narrative, collective, story-telling" bucket. Two of my players are reading through it now as well (lent them each a book). When I end up DM'ing my first Dungeon World game, I will most certainly be doing it MUCH more like what you prefer; tailor to the PC's, make it challenging and interesting, but also make sure there are lots of opportunities for the players PC's to "win" more than die. But...for D&D...I'll stick to my "Old Skool Killer DM" style. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7397793, member: 45197"] Hiya! Well, looks like we just have differing styles and preferences, which is cool. :) One of the best things about our quaint little hobby here is that you can have ten different D&D campaigns run from 10 different DM's and every one is different...but everyone is still "playing D&D". Not many other creative hobbies can boast the level of variance and still be considered the same 'hobby'. I am definitely an "old school DM" (but to me, it's just "DM"). I "know enough" lets say, having just shy of 4 decades of experience RPG'ing (about 90% as DM/GM; started in '80). I prefer DM'ing. I really enjoy the creation aspect and seeing my players eyes light up while exploring my campaign setting. The reason I'm so hard-up on the whole "Campaign FIRST" is that, well, without a campaign all a game of D&D is is an exercise in rolling dice and watching a story unfold without much of anything to support that story. It's like taking the Spider-Man movies and comparing them against the Avengers+ movies (Avengers, Iron Man, Hulk, Thor, Guardians of the Galaxy). Spider-Man was done how many times? With how many actors playing Spidey, doing the same "story thing" over? The Avengers+ "marvel movie universe" is like a well run "Campaign FIRST" game. Each character had their own 'thing' going on, but all of it was tied to the campaign setting. Each "PC" had a solid base of understanding of the "campaign world", so to speak. They heard of others and commented about things that happened in other heroes movies. However, the Spider-Man Re-Make Fest was more along the line of "So you are THIS kind of spider man? Ok, I'll adjust the world to fit your particular capabilities and personality". Each "spiderman PC" had the world (campaign) conform to their particular "Heroic telling of a story centered around Spider-Man". That's how I see a "Campaign FIRST" based game versus a "PC's FIRST" based game. I'd rather have a solid playground where anyone of my players can choose any type of PC they want. As the players play, they fit into the world. If they do heroic things and get notices, then they do heroic things and get noticed. If they are very mercenary and pay-us-first, and become known for "getting anything done...for a price", then so be it. If they die in the second room in the dungeon...well, nobody said adventuring was easy! ;) As long as the campaign remains consistent, the Players know that how the story unfolds and how their PC's evolve is almost entirely up to them. I'm just the DM; I don't write the stories...they do. PS: As an aside... I got my order of 4 copies of the "Dungeon World" RPG. I had bought the PDF a while ago and thought it had an interesting way of handling a heavy story-based fantasy game, without it being totally freeform. I've only read up to about page 30 or so. I'm bringing this up because in my first posted reply to you, [MENTION=6879661]TheSword[/MENTION], I was trying to point out that this is how I DM for "D&D" (and games very similar to). But some RPG's support a much more "DM tailors more to the individual PC's" type of narrative games. Dungeon World RPG is most definitely in that "narrative, collective, story-telling" bucket. Two of my players are reading through it now as well (lent them each a book). When I end up DM'ing my first Dungeon World game, I will most certainly be doing it MUCH more like what you prefer; tailor to the PC's, make it challenging and interesting, but also make sure there are lots of opportunities for the players PC's to "win" more than die. But...for D&D...I'll stick to my "Old Skool Killer DM" style. :) ^_^ Paul L. Ming [/QUOTE]
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