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General Tabletop Discussion
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DM advice: How do you NOT kill your party?
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<blockquote data-quote="Rya.Reisender" data-source="post: 7397869" data-attributes="member: 6801585"><p>Nothing, really. In fact, I rather try to get the party killed instead.</p><p></p><p>But here is a few points of note:</p><p></p><p>- I usually don't make my party face encounters that are impossible to win, if they try to enter an area that's too hard for them, I give subtle warnings like "You have a bad feeling about this" and will also make it clear when they face an enemy that's too hard to beat</p><p></p><p>- I mostly let monsters act reasonably to get the party killed, smart enemies might target the PC that's most dangerous to them, beasts might just attack whoever hurt them last</p><p></p><p>- My PCs are responsible for staying alive, though I do support their ideas, like if the tank shouts out provocations, they might actually work</p><p></p><p>- I do not go out of my way to get a single PC killed, unconscious PCs are usually considered not a threat, so I make the enemies go for the conscious ones first rather than deal a killing blow</p><p></p><p>This works pretty well for me. I do accomplish the two things I want:</p><p></p><p>1. My players are permanently scared of death and act accordingly.</p><p></p><p>2. Whenever my players die, they don't blame me for being unfair, but admit it was their own fault (bad tactics, not listening to my warnings, etc.).</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7397869, member: 6801585"] Nothing, really. In fact, I rather try to get the party killed instead. But here is a few points of note: - I usually don't make my party face encounters that are impossible to win, if they try to enter an area that's too hard for them, I give subtle warnings like "You have a bad feeling about this" and will also make it clear when they face an enemy that's too hard to beat - I mostly let monsters act reasonably to get the party killed, smart enemies might target the PC that's most dangerous to them, beasts might just attack whoever hurt them last - My PCs are responsible for staying alive, though I do support their ideas, like if the tank shouts out provocations, they might actually work - I do not go out of my way to get a single PC killed, unconscious PCs are usually considered not a threat, so I make the enemies go for the conscious ones first rather than deal a killing blow This works pretty well for me. I do accomplish the two things I want: 1. My players are permanently scared of death and act accordingly. 2. Whenever my players die, they don't blame me for being unfair, but admit it was their own fault (bad tactics, not listening to my warnings, etc.). [/QUOTE]
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DM advice: How do you NOT kill your party?
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