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DM advice: How do you NOT kill your party?
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<blockquote data-quote="iserith" data-source="post: 7400896" data-attributes="member: 97077"><p>I think concerns about continuity typically arise from basing the plot or storyline on the PCs, especially on their backstories. As characters drop out, holes in the story start to appear as things go unresolved. Avoiding doing that deals with that problem. We seem to agree on that.</p><p></p><p>In my last three D&D 5e campaigns, I have a player pool of 8 to 12 players. Each of them has 2 or more characters. Only 5 PCs can take part in any session. So week to week, I don't really have any clue as to which characters will be in the spotlight - there's perhaps more than two dozen! My adventures are generally created without reference to the characters at all and typically we have some kind of fictional reason why characters can reasonably drop in and out. It creates no issues with continuity.</p><p></p><p>If someone wants to create campaigns that chiefly revolve around particular PCs and their backstories, that's going to come with some trade-offs that few DMs in my experience address up front, which leads them to fudging in order to preserve the character and the related subplots. To the extent the group is okay with fudging (or is blissfully unaware), it's not an issue. I just think there are ways to structure the game to avoid that.</p></blockquote><p></p>
[QUOTE="iserith, post: 7400896, member: 97077"] I think concerns about continuity typically arise from basing the plot or storyline on the PCs, especially on their backstories. As characters drop out, holes in the story start to appear as things go unresolved. Avoiding doing that deals with that problem. We seem to agree on that. In my last three D&D 5e campaigns, I have a player pool of 8 to 12 players. Each of them has 2 or more characters. Only 5 PCs can take part in any session. So week to week, I don't really have any clue as to which characters will be in the spotlight - there's perhaps more than two dozen! My adventures are generally created without reference to the characters at all and typically we have some kind of fictional reason why characters can reasonably drop in and out. It creates no issues with continuity. If someone wants to create campaigns that chiefly revolve around particular PCs and their backstories, that's going to come with some trade-offs that few DMs in my experience address up front, which leads them to fudging in order to preserve the character and the related subplots. To the extent the group is okay with fudging (or is blissfully unaware), it's not an issue. I just think there are ways to structure the game to avoid that. [/QUOTE]
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DM advice: How do you NOT kill your party?
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