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DM Advice: How strict should the paladin code be?
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<blockquote data-quote="Silverglass" data-source="post: 1147254" data-attributes="member: 14071"><p>I don't have the blurb for the Wraith template so my comments are more based on the Wraith from the MM.</p><p></p><p>Pertinent questions would be whether the Player had any idea that the fallen Paladin would become a wraith. If they are a new player and didn't know this then you shouldn't penalise the player for not knowing something. If the Player knew this should you consider that the PC new it, if not they didn't knowingly commit an evil act.</p><p></p><p>Secondly did they have any means of stopping the transformation. If not (and I don't think that just burying them would do it) why should he be penalised for not preventing something he had no power to affect.</p><p></p><p>And as people have mentioned above it could have been a simple problem in communication.</p><p></p><p>Not burying the dead is not in itself an "evil" act. Plenty of "good" cultures have burial rituals that do not involve burying the dead. It's more a matter of the dogma of the deity and how it treats the bodies of the dead rather than the spirits of the dead.</p><p></p><p>If the dogma is more that the soul is the most important and after death what happens to the body doesn't effect the soul then leaving a body unburied would not actually harm the soul so isn't breaching the Duty and Loyalty requisites. But I don't have a write up of Torm either.</p><p></p><p></p><p>Look at it this way, when the Paladin gets back to the temple and reports what has occurred then you have a nice new plot hook for the party to go and lay the new wraith to rest, and this time they should prepare any means they can to stop new wraiths arising.</p></blockquote><p></p>
[QUOTE="Silverglass, post: 1147254, member: 14071"] I don't have the blurb for the Wraith template so my comments are more based on the Wraith from the MM. Pertinent questions would be whether the Player had any idea that the fallen Paladin would become a wraith. If they are a new player and didn't know this then you shouldn't penalise the player for not knowing something. If the Player knew this should you consider that the PC new it, if not they didn't knowingly commit an evil act. Secondly did they have any means of stopping the transformation. If not (and I don't think that just burying them would do it) why should he be penalised for not preventing something he had no power to affect. And as people have mentioned above it could have been a simple problem in communication. Not burying the dead is not in itself an "evil" act. Plenty of "good" cultures have burial rituals that do not involve burying the dead. It's more a matter of the dogma of the deity and how it treats the bodies of the dead rather than the spirits of the dead. If the dogma is more that the soul is the most important and after death what happens to the body doesn't effect the soul then leaving a body unburied would not actually harm the soul so isn't breaching the Duty and Loyalty requisites. But I don't have a write up of Torm either. Look at it this way, when the Paladin gets back to the temple and reports what has occurred then you have a nice new plot hook for the party to go and lay the new wraith to rest, and this time they should prepare any means they can to stop new wraiths arising. [/QUOTE]
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DM Advice: How strict should the paladin code be?
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